NewArmoursMod v1.3 Available

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Tomash
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Postby Tomash » Thu Apr 29, 2010 12:16 pm

Ok. I'll post the code tomorrow

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Tomash
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Postby Tomash » Fri Apr 30, 2010 8:01 am

http://rapidshare.com/files/381828772/ArmourModv0.1.rar

Mod is working now. You can install it and test.
But you should do some revisions to make the final version:

DwfSkin2 - I used grayscale textures just to test the code. Replace them with your textures

CorazaEdge - I used this model as an armour for dwarf but it isn't very good for it. Replace it with your model (and don't forget paths in BLModInfo)

objs.py (for Dwarf_M3) and armas.py (for Vulcano_M14) - make them look as you need

comestibles.py (for Barb_M1) - Just for test. Remove after

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IrateGiant
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Postby IrateGiant » Fri Apr 30, 2010 11:32 am

Thank you very much Tomash, I´m really happy with this mod. [:D]

Now I edit the files needed, I hope to finish in coming days. [8D]

Thanks again! [;)]

EDIT\

Hi Tomash!, I tried to change armor with the dwarf, but a message appears saying: "Quality of armour not worthy" or something [B)]

I want to rename the armours for the Mod:

"Coraza1" by "Dwarf Light Armour"

"ArmaduraEnanoLigera" by "Dwarf Medium Armour"

"ArmaduraEnanoMedia" by "Dwarf Heavy Armour"


For this, is necessary to add "dwf.mmp"?

P.S. My "dwf.mmp" change the textures of the armours. This are the values:

DefaultObjectData['ArmaduraAmazonaLigera']= [OBJ_ARMOUR, "Amz", 1 , 25]
DefaultObjectData['ArmaduraBarbaroLigera']= [OBJ_ARMOUR, "Bar", 1 , 25]
DefaultObjectData['Coraza3']= [OBJ_ARMOUR, "Bar", 2 , 45]
DefaultObjectData['ArmaduraCaballeroLigera']= [OBJ_ARMOUR, "Kgt", 1 , 10]
DefaultObjectData['ArmaduraCaballeroMedia']= [OBJ_ARMOUR, "Kgt", 2 , 40]
DefaultObjectData['ArmaduraCaballeroCompleta']= [OBJ_ARMOUR, "Kgt", 3 , 80]
DefaultObjectData['ArmaduraEnanoLigera']= [OBJ_ARMOUR, "Dwf", 1 , 35]
DefaultObjectData['ArmaduraEnanoMedia']= [OBJ_ARMOUR, "Dwf", 2 , 70]
DefaultObjectData['Coraza1']= [OBJ_ARMOUR, "Dwf", 3 , 15]

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Tomash
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Postby Tomash » Sat May 01, 2010 10:33 am

See the file ArmourMod.py
Be careful with syntax

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IrateGiant
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Postby IrateGiant » Sat May 01, 2010 11:57 am

Tomash, i found the problem but not how to solve, i've tried in many ways and continues fail [:(]

In "ArmourMod.py" appears the following:

### Objects-armour properties

Reference.DefaultObjectData['Coraza1']=[11,"Dwf",3,15]

The number 3 must be replaced by 1, for this reason appear the message "Quality of armor not worthy", but if i do this, the dwarf appears with the original light armor. [xx(]

Sorry Tomash for my continuing doubts.

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Postby IrateGiant » Sat May 01, 2010 7:25 pm

At last!!!, it took seven hours to finish it [:I], i had to replace two files, but there will be better versions [:D]

In coming days I will try to upload the Mod [8D]

Thanks again to all! [;)]

<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote">Originally posted by Sir Random

Nice work IG, that skin could be used for an armour mod.

Congratulations on finishing your exams, now you can dedicate all your time to BoD<hr height="1" noshade id="quote"></font id="quote"></blockquote id="quote">
SR, thank you very much for suggesting this mod [;)]

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IrateGiant
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Postby IrateGiant » Tue May 04, 2010 11:57 am

Well, here is my first mod, I had to replace some files, but don´t change anything really important.

I hope you like! [:D]

Next version with new armours for Amazon coming soon! [;)]

Here a image of the three armours [8D]

Image

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Trinitron
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Postby Trinitron » Tue May 04, 2010 1:12 pm

Good work for heavy armor dwarf IrateGiant.[:)]

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Postby Sir Random » Tue May 04, 2010 1:43 pm

Very nice IG! [:D],

I notice that the mod replaces '\Lib\Reference.py', but this should not be necessary, because the 'ArmourMod.py' makes the changes to the Reference data.

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IrateGiant
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Postby IrateGiant » Tue May 04, 2010 1:48 pm

It´s true! I thought that i had changed Referance.py! [xx(]

Next version very soon !!!!! [:D]

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Postby esfumato » Tue May 04, 2010 10:11 pm

Remember to upload it to mod database. I don't like to replace files. But i will give it a try. Nice heavy armour.

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Tomash
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Postby Tomash » Wed May 05, 2010 10:48 am

1. Oups [:I] Bug's found - the changings of DefaultSelectionData lost in savegame. I fixed it
http://rapidshare.com/files/383756923/F ... Mod-py.rar

2. Coraza1 is a part of original models-pak of Blade. So you don't need to load this model as a castom one. (fixed in uploaded file)

3. Don't need to replace Reference.py

And also you can use a method 'Load custom textures' of ArmourMod.py to load enanos.mmp without replacing of volcano.lvl

### Load custom textures

BBLibc.ReadMMP("..\\..\\ArmourMod\\BarSkin3.mmp")
BBLibc.ReadMMP("..\\..\\ArmourMod\\DwfSkin3.mmp")
BBLibc.ReadMMP("..\\..\\ArmourMod\\Coraza3.mmp")
BBLibc.ReadMMP("..\\..\\ArmourMod\\coraza1.mmp")
BBLibc.ReadMMP("..\\..\\3DObjs\\enanos.mmp")




BTW Heavy-armoured Dwarf is really cool. It seems i'll play Blade again soon to enjoy this stuff

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IrateGiant
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Postby IrateGiant » Wed May 05, 2010 2:30 pm

Thank you very much Tomash for fix the bugs! [:I]

Now, I have a problem that i want to solve in the Mod:

How i can do to an enemy doesn´t transfer a given area?, And to make bigger the ork? [B)]

The ork that protect the barbarian medium armour kills himself!!! [:D]

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Postby Sir Random » Wed May 05, 2010 6:46 pm

<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by IrateGiant</i>

How i can do to an enemy doesn´t transfer a given area?, And to make bigger the ork? [B)]

The ork that protect the barbarian medium armour kills himself!!! [:D]
<hr height="1" noshade id="quote"></font id="quote"></blockquote id="quote">I'm not sure what you're asking,
Do you want an enemy to Stay in a certain area? or Not Enter an area?

You can't make enemies bigger, only smaller (pers.Scale). It might be possible to allow 'person' scaling by editing Bladex,

How is the Orc killing himself? [:0] [xx(]
Have you added a new Orc, or is a game orc acting strange?

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IrateGiant
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Postby IrateGiant » Wed May 05, 2010 8:05 pm

Hi SR!, sorry for my english [:I]

I will explain what happens to the ork: [:D]

When you get to the place where I had put the "Barbarian medium armour", the Great Ork that i´ve added to the map attack you, but this implies that the orc go through the lava and die burned.

My intention is that the orc attack you when you enter to the area of the armour. [;)]


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