BOD Animations

Talk about Severance Blade of Darkness modifications and maps here. No tips or tech support questions please, use the forum above. Note that the game is rated 18 so some content may be unsuitable for younger readers.

Moderators: prospero, Ade

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prospero
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Post by prospero »

I think someone once mentioned that the Barb has the armour on the wrong shoulder anyway.

esfumato
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Post by esfumato »

One thing the game really needs, are animations to strafe walking / running, while you are not in combat, to have a "normal" control sistem.

Harrison
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Post by Harrison »

Hi, all bladers!

Archive containing .max-files of weapons and shields with attached anchors is located here:

http://uploading.com/files/fd8f5e4m/Wea ... nchors.rar

Now I'm importing into 3DMAX animation scenes using the models with attached anchors.

esfumato
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Post by esfumato »

Harrison, should be fine to have those files in Mod Database. So in that website will never been deleted like in rapidshare, megaupload or uploading.

Thanks. Any volunteers to upload them?

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prospero
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Post by prospero »

Great Work Harrison.[8D]

Is there any possibility of extracting the collision edges?

Harrison
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Post by Harrison »

Hi esfumato! Thank you for your appreciation!

<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote">...should be fine to have those files in Mod Database<hr height="1" noshade id="quote"></font id="quote"></blockquote id="quote">

I don't mind. But I think it's better to do after that the completed models (with textures and collision edges) would have been obtained.


Hi prospero! Thank you for your appreciation!

<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote">Is there any possibility of extracting the collision edges?<hr height="1" noshade id="quote"></font id="quote"></blockquote id="quote">

I think it's possible. But now I don't know what to mean the some edge-data in the .BOD-file. I need some time to decrypt these data.

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prospero
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Post by prospero »

The collision edges are not really crucial as they can be easily rebuilt. But it would be interesting to see how they are arranged on the original RAS models.

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Post by Sir Random »

Would it be possible to 'mirror' the anm data and swap L_Hand/R_Hand etc, to get left-handed attacks? If so, could left and right attacks be stitched together to make dual weapon combos?

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prospero
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Post by prospero »

There's a thought. I think it might result in tying the character in knots though..... But I'm thinking you could maybe rename the parts in the _Skeleton group and have leftie chars.

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Cuthberth
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Post by Cuthberth »

Sir Random how can download the Oasis of Nejeb for Doom3??? :P

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Post by Sir Random »

<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Cuthberth</i>

Sir Random how can download the Oasis of Nejeb for Doom3??? :P
<hr height="1" noshade id="quote"></font id="quote"></blockquote id="quote">Sorry, but I didn't make that mod so I don't know if it's available for download. You could try asking the author through his YouTube page.

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IrateGiant
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Post by IrateGiant »

Hi guys! i found a very interesting video about blade! anybody see this before? [:0]

http://www.youtube.com/watch?v=WjAvOBbvXRw

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prospero
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Post by prospero »

Well spotted IG. That looks like it's from the X-Box version that never happened.

Sir Random
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Post by Sir Random »

Wow, good find!

It would be nice to have those one-handed Barb attack anims for the PC version.

Miles
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Post by Miles »

Correct me if I'm wrong, but at least one of the barb attacks shown there is a knight combo (Heavy sword?).

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