<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Harrison</i>
Sorry, I don't understand, can you hit enemies by these Left_Hand attacks?
<hr height="1" noshade id="quote"></font id="quote"></blockquote id="quote">
Yes, but you must 'activate' the weapon object, so Blade interprets any collision and calculates damage.
All weapons are 'activated' and 'deactivated' by Funcs that are called during an attack animation (AnmEventFuncs). These funcs are triggered by timed events during an animation (AnmEvents).
For a 3-hit combo, the weapon needs to be turned on and off 3 times (6 events).
I changed the standard "Start_Weapon" func (R_Hand weapon) for a new func "Start_Weapon<font color="green">s</font id="green">" which activates both weapons:
Code: Select all
def Start_Weapons(EntityName, Event):
<font color="green">weapon=pers.InvLeft</font id="green">
I manged to capture successful hits with the lefthand weapon. I used a Mace for the righthand weapon, which only does crush damage. At the end of the video I severed the enemy's arm, which shows he was hit with the sword (slash damage)