<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Argoon</i>
Fantastic job Sir Random!!
, by the way are you using the Doom3 editor or the DarkMod editor? The darkmod editor is much better imo and works in doom3 and even Quake4.
<hr height="1" noshade id="quote"></font id="quote"></blockquote id="quote">
I used the Doom editor to make the map (just a box). I'm using notepad to create the class and script files.
I haven't looked at DarkMod yet, but I'm interested in how they handled collision detection for weapons (if they bothered).
The Doom 3 melee combat AI is very basic. If a monster gets within a certain distance of the player, it plays an attack animation and the Player gets automatically hurt (unless he rolls a saving throw, like Dungeons and Dragons [:0]). There are no checks to see if contact is actually made between monster and player.
When we get the model orientation correct, I'll experiment with combat (for Multiplayer).