<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Sir Random</i>
Ok, the bow aiming is working now. I couldn't find a way to rotate the model from the waist up (like the Doom models), so I'm rotating the whole model. This means the player's legs swing with the mouse movement, but it doesn't matter because the player's view is zoomed in while aiming, so the legs can't be seen.
I had this method in mind as a 'last resort', because the model and view rotations would not be synchronised exactly (like first-person view), but after an email from Harrison I decided to give it a go and I'm surprised at how well it actually works. The difference in rotation is only noticeable at extremes (looking straight up or down) and doesn't really affect aiming.
http://youtu.be/2CdBsmfDN-k
Jeez, I was nearly forgetting about a major element of Blade, the chopping off of limbs with fountains of blood. That's next on the list...
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Fantastic man, about the chopping off of limbs i have no doubts you will make it, i have no doubts you will make anything you set your mind to do for that matter, congrats, you will go far with this project.
<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by charex</i>
So, would anyone explain to me, what's going on here? I'm completly new (actually I've been registered since 2010 but never been around for too much)
I NEED TO KNOW what is this, you guys porting the multiplayer to the Doom 3 engine? or the single player? both?
is this some serious project or just messing around?
Have anything been released already?
I DON'T KNOW, and the forum format makes it even more confusing to look for info
THIS ALL LOOKS SO GOOD
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Only Sir Random can give you a definitive answer, but i have no doubts he is as serious about this project as it can be, even if is only for learning purposes. If he will release anything in the future i really don't know, there's some legal questions still lingering around.