Yeah, there are some basic errors like the GameText() func calls have wrong parameters. I didn't know how to activate the console, so script errors were hard to track down.
Masklin added the menu options at the last minute, but this meant that no armour appeared if you chose a non-default skin. Simple to fix, but very annoying at the time.
There's also a skull shield near the start, no idea how that got there...
Looking at it now, I'm actually amazed that I finished it in 3 months without using the Console or OpenGL viewer. Deadlines are a great motivator!
Ok, I sent the MP file.
I already fixed the dark cave, but the external atmos is grey, maybe yellow/orange would be nicer?