- I have added, possibilities to cause critical damage, very critical damage and brutal damage.
According to the type of weapon, the type of hero, the difficulty chosen and if the hero uses a Power Potion.
- I added a few more music in some maps ...
- I will add an option to activate the new "Painful Mode". Adapting the ideas of the "mod Gorentity".
If my option is activated, when an enemy dies, it is verified what type of damage was and if it is mutilated.
According to what physical element and what area is mutilated: simulate how the enemy wobbles, vomits blood, complains, wobbles again, falls, crawls and dies.
I will have to make sequences of animations that will be activated randomly.
- I will make an option to activate or deactivate, to walk sideways when an enemy is not being selected.
I have to verify the functions that are activated when the "turn right" and "turn left" keys are used.
If the option is activated: when pressing "right" or "left" keys, the hero will always move laterally.
I have to change the code to make animations of lateral movements and let the camera rotate only with the mouse.
If the option is disabled: use the original code.
When choosing this menu option, it is necessary to restart the map.
The fact of not moving laterally without selecting enemy, is because before the player did not use a double-stick joypad to play, but the keyboard and mouse. The most recent games have already adapted to the controls of a console joypad as "dual shock"; with which, the left stick is used to move the hero, while the right stick is used to move the camera. When BoD was designed, there were consoles that still did not use two sticks with 360 degrees of movement.
It is possible to adapt BoD controls to a joypad emulator and play with it, without using keyboard or mouse.
But personally, it is more effective for me to fight with a keyboard and aim the arc with the mouse; because I have redefined the keys to my own typing style.
Anyway, I'm going to try to do it; for people who likes the game style of Dark Souls...
Well, working on those things and in more cool stuff...