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Re: New mod: Difficulty for experts players and more

Posted: Thu Dec 15, 2016 9:44 pm
by MBK_MBK
Hello friends.
I am sorry but I have a bad news.

Warning:
It is a WARNING to the friends of this forum, some fucking HACKER emails me hours ago. In this fake email the hacker used the name of "Sryml", and talking like sudamerican stupid guy (in spanish of america), the hacker wrote to me two links to facebook and to unknown site, with some virus or trojan, and with a fake square that ask for to put the password and login to some site...

I know who are those hackers.
This is an warning to the friends of the forum, due to the hackers wants to use our personal datas.

I onlly use ONE email, already my email is in the Readme.txt of the Hyperborean mod. I know what is the email of each friend of us.
So if some friend recives spam of others, you should protects your personal data. I know who are those hackers, I never send emails of spam, neither fake links, neither virus-trojans..
Be carefull friends. Do not believe to the lies of those hackers.

Greetings to all friends. And thanks.

Re: New mod: Difficulty for experts players and more

Posted: Sat Dec 17, 2016 5:05 pm
by Sryml
Hi! MBK. I am still here.
Damn! Cunning hacker, I never sent out such e-mails. :? :? And I checked my mailbox, without any abnormal.

Annoying bad news! :( :(

Re: New mod: Difficulty for experts players and more

Posted: Mon Dec 19, 2016 5:38 pm
by MBK_MBK
Thankyou very much, my friend, you help me a lot!

Now I have one thing more that can help to show the true face of those bad guys.

Best regards.

Re: New mod: Difficulty for experts players and more

Posted: Thu Jan 05, 2017 7:53 am
by MBK_MBK
Hello, Happy new year friends! :)

I just want to say that after this thing, it is all OK now and I am keep on working to finish the mod. 8)

Thanks.

Re: New mod: Difficulty for experts players and more

Posted: Sun Jan 22, 2017 3:56 am
by MBK_MBK
Well,
I have maked that the all armours can be weaked or broken by strong hits; also I added some objects like "Armour reinforces"; also you can use the armours of others levels to repair your armour (only if the armour is for the kind of hero, for example if you are a dwarf you can not use the armours of knight for repair you weak armour.)... I will to add some new characters, those will be traders who could repair your armour (and they will sell to you another things, if you pay some silver or gold to them); and I will to add more enemies with armours, that it could be broken by your strong attacks.
Also I make scorers that shows the "Armours points", and defense points.

Another features more, is the fatalities gore-bloody slowmotion animations: I am working on this... I think that I could to learn much studing the code of "Gorentity mod".

Also I am working in the complex code of the 30 "Achievements", I got some of them: nearly all the events of win an Achievement, like "Hunter of", are created and counting and saved-load well... but I will to program the rewards to the V1.7 ... is too much work.

The rest of features of V1.6 are in progress too. 96% finished. :)

Greetings.

Re: New mod: Difficulty for experts players and more

Posted: Fri Feb 03, 2017 7:58 pm
by MBK_MBK
Hello friends. :)

A video test:
Random mortal attacks, with slow motions. (Fatality.)

https://youtu.be/SmeBM-Mpz-M

...This is only a test. I am fixing the times of events and the random animations.
There will be much more of them, for all heros. :mrgreen: :twisted:

Greetings.

Re: New mod: Difficulty for experts players and more

Posted: Sat Feb 11, 2017 3:52 am
by MBK_MBK
Well, one thing I'm adding now are some random animations that run if the hero stealthily approaches an enemy. Some enemies might distrust and look around, scratch their asses, turn, walk forward ... Added random percentages to, the enemy could hear footsteps or noises even if the hero is in stealth. This gives you more difficulty and a bit of "realism".
If finally the hero stealthily reaches the enemy and hits him without being seen, a random Fatality is executed, according to premises such as: types of weapons, heroes, enemies or elements.
Fatality consists of groups of random attacks that kill weak enemies, or seriously injure the strong. The coordination of animations and times of events is not perfect, but at least it works.
One of the Achievements is to kill 350 enemies with Fatality.

Greetings. :)

Re: New mod: Difficulty for experts players and more

Posted: Sun Mar 12, 2017 11:58 pm
by MBK_MBK
Greetings. :)

I have added a new Mode: "Limited combos". This option allows to choose the limit of the combos, "by energy", or by "energy and levels".
So this mode makes more hard the game, due to the combos (serial attacks) can be limited by the energy of the player, and also by the level. It is means that you need a minimum level to continue some combos.
The normal combos, can be improved 1 attack more, each 5 levels.
The skilled and ambidextrous combos, can be improved 1 attack more, each 10 levels.
Remember that the hero have 125 levels of experience.

This Mode have bonuses, and also have achievement with reward.

This Mode makes more complex and hard the Combat System; it is like the original limits, but it is a challenge for the expert players.

Re: New mod: Difficulty for experts players and more

Posted: Wed Mar 22, 2017 2:35 pm
by MBK_MBK
Greetings :)

I get to adapt the "Talk system" to the allies, making some options like this:

Ally talks: - What do you want?

Hero talks:
- Follow me and keep looking for enemies.
-Stay here, calm down and do not attack to others.
-Drop the weapon of your right hand.
- Drop the shield/weapon of your left hand.
- I have a weapon for your right hand.
- I have a weapon for your left hand.
- I have a shield for you.
- I have a potion for you, so you could recover your life.
- I do not need you more, get out or die!
- Nothing now... It is does not matter. Lets go.

These are 10 options, for talking with generic allies.

There will be more options for talking with special characters, or renegade heros. For example:
- Tell me your personal history. Where are you from?
- Tell me what do you think about this place.
- Tell me what do you think about that is happening now.
- Tell me what do you think about me.

Also there will be a characters traders, they will sell and buy, with Gold and Silver. I got ready the code for that feature, but I have to correct a few mistakes...

..All these stuff, are just examples. The code and the dialogues options are complex... a lot of work. But I like so much how the characters can be more socials; and brutals too with the Fatality. :p

Re: New mod: Difficulty for experts players and more

Posted: Sun Apr 02, 2017 12:30 am
by MBK_MBK
Greetings. :)

(Sorry for my bad english.)
Now the Ranks can be saved as "Ranks Records"; and you can see your records of all maps in the Extras menu.

There is an Achievement, called "Best Ranks"; that counts the Rank Records, and add 1 more when you get some Hyperborean Rank in a combat. May be "Damages Rank", or "Enemies defeated Rank", or "Maximum combo Rank".

If you get this Achievement, (you will need 25 times), you could start each map with the maximum bonuses of Attack and Defense, that you have done before in the last map visited. 8)

Re: New mod: Difficulty for experts players and more

Posted: Sun Apr 23, 2017 8:46 pm
by MBK_MBK
Greetings. :)

An image for example of Achievements...

The Achievement in green, is already done.
The Achievement in golden, is primary.
The Achievement in white, is secundary. First you must get the secundary achievements for to get the primary ones.

The rewards will be in the next V1.7 8)

Image

Re: New mod: Difficulty for experts players and more

Posted: Thu May 11, 2017 2:22 pm
by MBK_MBK
Hello friends. :)

I have done all the Mortal combos, or Fatalities.
In the Diary F1, there will be a list of information.
Types of hero and his weapons: Each hero can make some Mortal Combos only with his specific weapons. For example, the barbarian only use broadswords or axes or big clubs. Each hero have 3 or 5 types of Mortal Combos, with each weapon; so for example the dwarf have 4 Mortal combos with hammers, other 4 Mortal Combos more with small axes... etc.

Enemies: weak to Fatality, (100% life less), or moderate (75% life less), or strong (50% life less). Some enemies are more stupid or smart, some enemies can not hear well but they could distrust and make noises or walk forward or look around... For example, an ork is stupid and can not hear vell, (he is not in alert) but a vampire is smart and he can hear very vell. (He is allways in alert. Try to not select him with the scorer, try to move slowly without see him.)

Resistences of elements: for example, you can not use a weapon with fire element to kill by Mortal Combo to some fire golem. Some enemies are immune to slash element, or to clash element; for example, you can not do Mortal Combo to a minotaur with hammers. You should look the resistances of the enemies in the Bestiary, in Diary F1.

Especial weapons with elements: For example, the hero can drain the life of the enemies by doing a Mortal Combo or Fatality. Only with the specific special weapons of each hero. The hero will cast the element of the special weapon, could be fire, ice, acid, or drain. The special weapons will not hit to the enemy with melee attack, only will use its magic element. For the melee Mortal Combos, you should use the generic weapons of slash and clash.


Keep going.. 97% finished. 8)

Greetings.

Re: New mod: Difficulty for experts players and more

Posted: Wed Aug 16, 2017 7:37 pm
by MBK_MBK
Hello friends :)

My old PC is gone :( Now I am working in a new PC, a bit better, with SO Windows 10. And BoD works well :D

Some video tests for example, Hyperborean Mod V1.6 97% finished:

New Extras menu.
https://youtu.be/t5DxFjEHOgk

Smart enemies.
https://youtu.be/fL8sjmp3osM


Greetings :mrgreen:

Re: New mod: Difficulty for experts players and more

Posted: Fri Nov 03, 2017 7:20 pm
by MBK_MBK
Hello friends :)

Here is the list of features, V1.6, 98% finished.

https://www.youtube.com/watch?v=A5ngAJM40eU

Greetings. 8)

Re: New mod: Difficulty for experts players and more

Posted: Fri Nov 10, 2017 7:20 pm
by MBK_MBK
Hello friends :)

Test of map, Kashgar. V1.6 98% finished. 8)

https://www.youtube.com/watch?v=pFtQwXADV-A

Greetings :mrgreen: