Bloody Caves 1.5. OpenGL and other improvements

Talk about Severance Blade of Darkness modifications and maps here. No tips or tech support questions please, use the forum above. Note that the game is rated 18 so some content may be unsuitable for younger readers.

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Tomash
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Bloody Caves 1.5. OpenGL and other improvements

Post by Tomash »

Hi all

I've just updated this map

v1.5
1) OpenGL-friendly map
2) 3 levels of difficulty to choose
3) Better look
4) Some fixes
5) Some enemies changed their combat tactics

reido-grunge.narod.ru/bodingeng.html

Recommended OpenGL settings:
FogFactor = 0
Gamma = 0
Brightness = 0
Contrast = 0

See README_ENG.txt for all details

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mingyue1371
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Post by mingyue1371 »

Hi Tomash!The mod can run on my computer correctly and thx for the goooood mod ![:)][:)][:)]
I played the mod for a long time,It is a tough way in the blood cave.[:D]How many vampires there are![:0].I was killed for a dozen of times and save/load agin and again.In the end ,After eliminating two Amazon warriors,I came to the edge of a cliff and cannot find the next way. So where should I go next?
This is the pic that my position:
Image

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Tomash
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Post by Tomash »

Thanks for reply
You should go back to settlement to end the game. But before it you can reach hidden area - shoot the arrow to the round button you see on the picture, then shoot one more button somewhere near.

BTW Did you fought with Ragnar?
BTW2 There is Dal's Shield (unbreakable shield) in the room of main vamp. It is very useful for knight

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mingyue1371
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Post by mingyue1371 »

Thanks very much Tomash![:D]
With your hint I found another round button In the higher Position.What a secret place!Now I can get down to the next room and choped the skeleton.[:D]
Yeah,I had killed the Ragnar and got the Dalshield.It was a great help for me![:)]

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