BLADE of LIGHT V1.5 - Blade of Darkness Enhanced.
http://www.moddb.com/mods/blade-of-light
Modern Graphics upgrade for the game using ENBseries 0.242 (http://www.enbdev.com). Graphic enhancements: HDR color correction, SSAO, SSIL, BLOOM, DOF, FLARES, and other custom PIXEL SHADERS...
Blade Of Light mod. Enhanced gameplay where lighting plays a part in the strategy. Use the light bearing blades to slice your way into the heart of the Darkness. Cast a light on your weapon (or any object you are carrying) to help you explore and fight in the dark.
VIDEO GAMEPLAY
Blade of Light v 1.5 update:
- HUGE PERFORMANCE IMPROVEMENT!. FullHD support. No slowdowns because of blood or multiple lights.
- NEW! Nglide wrapper v1.03 (included in the mod). Increased performance.
- NEW! fully working Anisotropic texture filtering (no more texture flicker).
- NEW! Redesigned DOF with dinamic focus and Bokeh. Area between the player and the Focus Point(screen center) is always focused. (Switch to an Alternate DOF with 9+PgUp)
- NEW! Procedural HD texture enhancement. Shaders add extra texture detail in realtime.
- NEW! Sharper Bloom shader.
- Fully redesigned and improved color correction. Warmer palette. Good contrast and preserved detail in Highlight and shadow areas
- Minimal HUD. Removed Huge anoying screen overlays or minimized to the essential info on top left corner.
- New sky and improved settings for FOG maps(Orlok and TelHalaf)
- ENB effects on and off using shift+F11.







//////////////////CREDITS////////////////
Rebel Act Studios for the timeless masterpiece that Blade is.
ENBSeries graphic modification tool by Boris Vorontsov (http://www.enbdev.com)
BladeOfLight MOD+ENB concept, execution and settings by Piltrafus.
NGlide 3DFX to DX9 wrapper by Zeus Software(http://www.zeus-software.com)
This MOD has pixel shader code and assets borrowed from: Boris Vorontsov Matso gp65cj04 Ceejay Kyokushinoyama Unreal Warfare Prospero IndigoNeko IronLord and maybe others I guess... Thanks all.
Enhanced Blood effects and killcamera by the highly recomended Gorentity Mod:
http://gorentitymod.host-ed.me/
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UPDATE JAN 18, 2014
Blade of Light v1.0 is out.
http://www.moddb.com/mods/blade-of-light
I hope you guys have a look and I'll love to hear feedback about it. Colors, lighting, playability, bugs, ideas, etc.
I have a couple of ideas for future versions. I'll see if there's interest in this one first.
release video
http://youtu.be/NLf0dQgWp4E
Enjoy


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UPDATE Jan03 2014=> http://youtu.be/QveGjWHObZE
Work in progress
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--UPDATE--: Boris at (http://www.enbdev.com) has released a new version specially for BLADE. That's great news. Basically means Blade now is capable of HDR postprocessing, DOF, SSAO, SSIL, BLOOM, and more O_O
Please go there and thank him for that (or donate even better)
----------------------ORIGINAL POST-----------------------------
BladeOfLight => Blade Of Darkness mod combined with ENB (http://www.enbdev.com)
-Enb postprocess and custom shaders (texture emboss/bump shader, color correction, bloom/lightglow, fake HD texture shaders, lens effects, etc)
-BladeOfLight mod: light casting weapons. Turn on or off the light on your weapon to explore the dark areas.
When looking for a quick way to improve Blade graphics I found out that an old 0.158 version of ENB (http://www.enbdev.com) partially worked on BOD. most probably the best game ever made in Spain, and possibly one of the best computer games ever made anywhere

Perfect mechanics and great visuals just need a minor update. BOD lighting was so advanced and fighting mechanics so tightly conceived that it becomes a current game with just adding some of the superficial graphic enhancements that have become standard for today generation.
The ENB 0.158 was designed originally for GTA SanAndreas, so it has many problems on Blade. Mainly it only works when a light source(sun, flame) its on screen. To try to keep ENB on most of the time I created a MOD that links a light to the character. Works good enough

For ENB to work youl'll also need the gog.com version of the game or run it with nglide (http://www.nglide.com)
Blade of Light Mod
Use color correction and image postprocessing techniques to create a new cinematic look for the game. Now the light and darkness behaves more naturally, but still with an stylized look. Not aiming for realism. Just for increased appeal. Enhance the already amazing lighting of the game. Now most of the interior areas are really dark. Is very hard to find your way in the darkness so all weapons now can cast a light. Similar to carrying torches or having one of those orc sensing blades the hobbits had. You can turn the weapon light on or off. That creates spectacular fights in the darkness with all the shadows dancing over the environment.
Still testing and playing with it all. If there's interest I'll try to put it all together in MOD. I'll keep posting updates and images.
Thanks.
BladeOfLight V0.1for ENB_0.158
http://youtu.be/t29g_ByboQ4 (I know its a crappy video. I'll do better next time)