thank you very much for your feedback. I'm really glad you are enjoying the game with the mod.
You are right about the widescreen hack. I did mention it and as a matter of fact that's the main feature of the next version of the mod. I'm working on it but it's going slow. I have it working but sadly is a bit of a hack and requires to render the game at a higher resolution than the screen (2560x1440px) and then crop the desired useable area (1920x1080px) to show it fullscreen. The problem now is that the cropping is done after ENB had to process the full 2560x1440px image. A very powerful card is necessary to run the game with ENB at 2560x1440px at 30pfs, and then you only would be using a portion of the resulting image. Is not very efficient and most people, including myself, wouldn't be able to play smoothly like this anyway.
The proper solution is to crop the image before it goes into ENB, so the expensive GPU effects are only calculated over the smaller final image. Way more efficient so almost all mid-range GPU's can run it widescreen.
I solved everything else I need, like custom FOV for the camera and a repositioned HUD so it fits a widescreen ratio. In my opinion the game looks spectacular in a 2.39 cinemascope ratio. I'll post some images if I have time later.
The plans for now are to try to find a way to do Widescreen properly and release a new BladeOfLight Widescreen version in a neat package so it's easy to install and setup. If I can't solve it properly in the near future I'll release a set of files for those who want to try it anyway. Patience my friend