I forgot to add this to the Readme.txt: DOF is not compatible with beers
Thanks, for the feedback.
The DOF in games is a problem hard to crack. Some people like it, some don't. The problem is that its function in film, aside of its aesthetic values, is to guide the audience focus to an specific area of the screen. In games you have your mouse to guide your camera/focus around the world and sometimes the DOF effect is not focusing where you are actually looking so it causes eye strain.
Here's how DOF is designed to work:
- I've teaked it mostly for the knight but it should work similarly for the others
- Use the Camera positions to control the DOF. The closer the camera is to First person view the more the focus will be in the environment. The farthest from the character the focus switches to the character himself.
- Use the mouse wheel to switch camera positions quickly to control the DOF.
- I use the far position to explore, and the second farthest to fight. I get a bit closer to the character to get "perfect focus" on the environtment in special ocasions or to fight in narrow spots.
- You can switch it off completely in the enbseries.ini
"1.It's awesome...but you probably knew that already"
Thanks. Always good to hear. Almost all the glory goes to Boris at http://www.enbdev.com
for providing the tools.
2.I noticed that in the enblocal.ini has ForceAnisotropicFiltering=false.....i set it to true
Back to the mipmap issue. Doesn't the distant textures disappear with that on? Don't you get dark/black triangles in some geometry? Let me know if it works just fine for you.
3.Sometimes the light will not stay on the weapon.
Do you mean you can't turn it on? or it just disappears? Can you explain a bit more? Try to restart the level/load the savegame, see if it works. Remember that you have to activate the mod with "F1, 2, F1" every time you start/load a game.
Now about the rest.
You seem to be more of a tinkerer than the usual player. Just like me. If your aim is to tweak the ENB settings to your own taste I'll recommend you to download the BOD ENB from http://www.enbdev.com
. And start form there.
I removed and changed many parts of the original ENB files to achieve a specific goal. Didn't want color correction as this mod is about enhancing the original, not changing it. So that part of the code is crippled/removed to optimize performance. And bloom and highlights won't behave like the default so they will be counter intuitive to tweak.
What I'm providing with the MOD is a specific playing experience based on tested modifications. The bloom is high to blind you when you walk/look from a dark dungeon to the bright exterior. To create a nice animated flare every time you turn your weapon light on. To make fighting over a blinding white patch of snow a bit uncomfortable to your eyes. If that makes you drag your foe to a shaded area to fight better, then the environment lighting affected your strategy. Good. That's intentional. On a screenshot it would look better with less bloom and lower brightness, but is more fun to play with an environment that influences your strategy. Those are my choices of course. And that's what this mod is. Providing a solid and entertaining new playthrough of the game based on this specific choices.
I'm saying this because I don't want to talk about tweaking the ENB per se. Is a bottomless pit of tastes and possibilities
Feel free to use anything I've published to create your own version. However I would prefer that discussions related to ENB tweaking or creating alternate versions would go into alternate conversations. Probably better suited to the ENB forums themselves as you'll find more knowledgeable people there.