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Re: cool Double weapon mod

Posted: Wed Sep 10, 2014 4:44 pm
by Sryml
khairaoui wrote:hi this what was appear when i did things :

asignando funciones a eventos para FX...
CombosFX.BarCombosFX(me.Name)
Sonidos para el Barbaro creados...
:|
The message is not wrong,
This is really very strange, check for any place, you do anything. :roll:

Re: cool Double weapon mod

Posted: Wed Sep 10, 2014 5:10 pm
by khairaoui
this is strange yes :| :| but i did every step u told me
first i put all weapons and Newweapons.mmp to the 3Dobjs folder then i added BBLib.ReadMMP ('../. ./3dobjs/NewWeapons.mmp ') line in scripts/CommonResources.py
and :
..\..\3dobjs\DragonToothTB.BOD
DragonToothTB
in BodLink.list but it seems that something missing :shock:

Re: cool Double weapon mod

Posted: Wed Sep 10, 2014 9:30 pm
by MBK_MBK
I think,
Sometimes the original code is different that BodLoader code. We must adapt the new code to the premises of the original code.
Something causes conflict after the code that generates the message. You should compares the original code with each line of code added by you, until you find where it fails.
it has happened to me hundreds of times ...

Re: cool Double weapon mod

Posted: Wed Sep 10, 2014 9:45 pm
by MBK_MBK
In a few days i will send to you the code of improved inventory. Now I can not, because I'm connecting from a android phone and do not have the files here.
Yes, indeed you can use a shield with ambidextrous combos. It is a mistake to be corrected in the files
... / scripts / combos / XXxCombos.py
but the game crash in my mod. I'm sure you'll fix it.
Greetings friends :)

Re: cool Double weapon mod

Posted: Thu Sep 11, 2014 7:11 am
by Sryml
XxxCombos.py file just check right-hand of the character, this does not seem to be what a way to correct it. :(
I think the only way is to remake the combo system. Perhaps this sounds crazy, but I will still try. 8)

Anyone have any ideas?
Greetings :D

Re: cool Double weapon mod

Posted: Thu Sep 11, 2014 3:51 pm
by khairaoui
i think there is a thing missing in Lib/combosFX.py 8) because the error shows combosFX.BarcombosFx ...something

help help guys :?
Greetings :wink:

Re: cool Double weapon mod

Posted: Sat Sep 13, 2014 10:26 pm
by MBK_MBK
Hello friends,
Check your emails :)
If something is wrong or missing, tell me.

In my mod works well :)
I keep trying to adapt the code for double boomerang.

Greetings.

Re: cool Double weapon mod

Posted: Sun Sep 14, 2014 5:06 pm
by khairaoui
Hey MBK thanks for sharing ur work :D
but i got an error :( ' player 1 not declared in pj.py ' u know that error definitly 'cause it's the famous one we face :cry:

mmm help !

Re: cool Double weapon mod

Posted: Sun Sep 14, 2014 11:17 pm
by MBK_MBK
khairaoui wrote:Hey MBK thanks for sharing ur work :D
but i got an error :( ' player 1 not declared in pj.py ' u know that error definitly 'cause it's the famous one we face :cry:

mmm help !
I am not sure, this is a message of phyton error. The code added is wrong or make conflict, or something is missing.
In my mod works well. Can you test file by file? Make before a back up of the original files. Look into my files, copy in the originals files the code that I Change, searching the word "MBEASTKING" .
Should read the readme files. Maybe help you, i guess.
The only files that can be copy-paste directly, are the map`s files.

If not work, i will send you the files again.

I hope you can enjoy with it :)
Greetings.

Re: cool Double weapon mod

Posted: Tue Sep 16, 2014 11:48 am
by khairaoui
it really didn't work :( i'm sooo sad right now :cry:

Re: cool Double weapon mod

Posted: Tue Sep 16, 2014 5:03 pm
by Sryml
khairaoui wrote:Hey MBK thanks for sharing ur work :D
but i got an error :( ' player 1 not declared in pj.py ' u know that error definitly 'cause it's the famous one we face :cry:

mmm help !
Perhaps that error is line 93 in file ItemTypes.py, you need to move the line 95 to the tail of line 93,
line 95 BCopy.deepcopy(Reference.DefaultObjectData[obj.Kind])
to
line 93 Reference.EntitiesObjectData[self.Name]=

Let them merge into one line. :)

Re: cool Double weapon mod

Posted: Wed Sep 17, 2014 9:08 pm
by MBK_MBK
Sryml wrote:
khairaoui wrote:Hey MBK thanks for sharing ur work :D
but i got an error :( ' player 1 not declared in pj.py ' u know that error definitly 'cause it's the famous one we face :cry:

mmm help !
Perhaps that error is line 93 in file ItemTypes.py, you need to move the line 95 to the tail of line 93,
line 95 BCopy.deepcopy(Reference.DefaultObjectData[obj.Kind])
to
line 93 Reference.EntitiesObjectData[self.Name]=

Let them merge into one line. :)
:o Oh, yes. Sorry, I didn`t see that.
The error must be that, Sryml is right.
Delete the spaces and make a single line.

Re: cool Double weapon mod

Posted: Thu Sep 18, 2014 10:51 am
by khairaoui
no guys nothing new happend .. just that spider show up :x