counting time between events

Talk about Severance Blade of Darkness modifications and maps here. No tips or tech support questions please, use the forum above. Note that the game is rated 18 so some content may be unsuitable for younger readers.

Moderators: Ade, prospero

User avatar
Posts: 331
Joined: Wed Jun 26, 2013 3:43 pm

counting time between events

Postby cieply » Tue Sep 02, 2014 12:19 pm

just tried to measure time between events (in this case of killing skeleton king in Ephyra)

in I added these functions:

Code: Select all

def get_right_hand(entity_name): #char = Bladex.GetEntity("Player1") char = Bladex.GetEntity(entity_name) #inv = char.GetInventory() #obj = inv.GetSelectedObject() right_hand = char.InvRight if right_hand: return right_hand else: return "" def time_THEKING1(): print "time_THEKING1()" global time_theking time_theking = Bladex.GetTime() # start counter ("TheKing") def time_THEKING2(): import sys import time import Actions global time_theking print "time_THEKING2()" czas1 = Bladex.GetTime() - time_theking # stop counter TO_FILE = 1 # now = time.time() year, month, day, hh, mm, ss, wd, y, z = time.localtime(now) s1="%02d.%02d.%02d %02d:%02d:%02d" %(year, month, day, hh, mm, ss) # s_rh=None char = Bladex.GetEntity("Player1") print "char.Name=",char.Name # this works: 'char.Name=Player1' # s_rh = get_right_hand("Player1") # print ("s_rh=", s_rh) # doesn't work: 's_rh=' # if Actions.IsRightHandWeaponObject("Player1"): # print "IsRightHandWeaponObject(\"Player1\")" # doesn't work: '' # obj_name = char.InvRight # print "obj_name=\'%s\'" %(obj_name) # doesn't work: '' # obj = Bladex.GetEntity(obj_name) # inventory = char.GetInventory() # doesn't work! # obj = inventory.GetActiveWeapon() # obj_name = obj.Name # print "s_rh=\'%s\'" %(obj_name) # s_rh = obj_name+" ("+obj.Kind+")" # print "s_rh=\'%s\'" %(s_rh) if not s_rh: s_rh = " " else: s_rh = " / "+s_rh print "time_theking @ %s %.1f [s] %s" % (s1, czas1, s_rh) if TO_FILE: F1 = open("time_theking.txt", "at") F1.write("@ %s %.1f [s] %s\n" % (s1, czas1, s_rh)) F1.close()
and called them in proper moments:

Code: Select all

time_theking = 0 def EnGuardiaCanejo(Camera,frame): ## function after animation -> start here. print "EnGuardiaCanejo(Camera,frame): // %.1f" %(Bladex.GetTime()) Actions.StdToggleWeapons("Player1") time_THEKING1() ## start counter (...) def TheKingIsDeath(entity_name): ## king is dead. print "TheKingIsDeath(entity_name): // %.1f" %(Bladex.GetTime()) czas_THEKING2() ## stop counter (...)
and they don't work
they do count time but when it comes to check weapon in right hand they fail (as shown in comments)

in time_THEKING2() I tested 3 approaches to do this and all off them fail, moreover that - when I call time_THEKING1() and time_THEKING2() from console they work, when they're meant to be called from they fail and even stop further game progress (just like it was syntax error or something)
l'aria fresca,
vino puro, ...

Return to “Severance BoD: Modding Community”

Who is online

Users browsing this forum: No registered users and 13 guests