Yes, the "skeleton" of BOD persons is the system of the parts of the mesh, linked in a hierarchy. To adapt your model it's need to separate the mesh to some parts (as the Amazon_N for example) and linked they in hierarchy. After that it's need to move and rotate the pivots for each part of the hierarchy as in the Amazon_N "skeletal" system....but this is not really bones :s it looks more like a kind of shield
All that I can do is to remove unnecessary parts of the model (eyes, hair, clothes). But this is not my model and I am not 3D-artist... If you have no objections I'll make the BOD human character with "25 bones system" from your "women" model.So, did you solve the problem of the too high number of polys , bones and objects (eyes, hair, clothes..).
Did you manage to transform it and implement the model in the game ? screenshot to see how it looks or youtube video
I'm working to create a whole set of fighting movements from motion capture
If I understood correctly you need the "bones" system and "skin" modifier.Can you give me the Amazon in .dae and/or .fbx format with 25 bones?
I think your "*.dae" importer works incorrectly. I've imported Amz_N.dae file to Blender and 3DSMAX9 back and it looks good. But (as I understand) you can use the "25-bones-system" to make animation.As u can see in the image (screen.png) i have some trouble to import it in Animeeple.
Sorry, I haven't time to learn it.but i will upload you a copy if u dont find it
The animation looks nice.- From your previous .obj...
...I can bone it, export in dae and then animated it quickly (amz_test.png rename extension to .mp4) .
first method:But its not from your 25 bones skeleton.
No, I have "*.bvh"-converter only in Blender 2.58-a but it works incorrectly.My program can import .bvh skeleton. Can u give me that ? I'll try it.
No, there is no source code of BOD.Would it be possible to modifiy the game to base it on .dae rather than .bod ? ..
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