Diablozation II in progress

Talk about Severance Blade of Darkness modifications and maps here. No tips or tech support questions please, use the forum above. Note that the game is rated 18 so some content may be unsuitable for younger readers.

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Haraldzz
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Re: Diablozation II in progress

Postby Haraldzz » Tue Jan 13, 2015 8:10 pm

That's actually pretty cool! Never really tried the original diablozation, but looking forward to see what comes out of this. :)

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cieply
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Re: Diablozation II in progress

Postby cieply » Wed Jan 14, 2015 5:29 pm

looks good for me
l'aria fresca,
vino puro, ...

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Tomash
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Re: Diablozation II in progress

Postby Tomash » Sun Jan 18, 2015 11:50 am

Gems are powerups for weapons and shields. Being used from inventory gem "attaches" to weapon/shield which hero holds and gives several charges of additional effects like: lifestealing, knockback, quad damage, reflect damage etc. Gems can be found in secrets and taken from bosses. Bosses use same type of powerup for their weapons so, for example to get 4x damage gem hero must defeat 4x damage boss.

http://www.youtube.com/watch?v=X4LHsBi4oJY

BODnewbie2
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Re: Diablozation II in progress

Postby BODnewbie2 » Tue Jan 20, 2015 9:38 am

Cool!

Tomash, is it possible to program a new "life bar" ? --> A motivation bar of the enemies which lead the behaviour ? --> fight or escape

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Tomash
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Re: Diablozation II in progress

Postby Tomash » Tue Jan 20, 2015 6:12 pm

Yes, it is possible. Look at the code of Scorer.py, Emn_Def.py and Ally_Def.py (Allias mod)



Daxon
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Re: Diablozation II in progress

Postby Daxon » Tue Jun 09, 2015 6:13 pm

Greetings Tomash I loved your mod and really like your idea, I always thought that a game being a mix of baldurs gate + blade + die by the sword + diablo would be the best game ever made, keep working in this great mod

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Tomash
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Re: Diablozation II in progress

Postby Tomash » Sun Jun 21, 2015 9:41 am

Thanks, Daxon







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