And here is the shot from the level transition from the original game.
After the "EndofLevel()" everything works like in the modded game, till the "3" appears. The difference i can see is, that in this logfile some technical stuff appears. After that "2dMap" gots loaded, it worked fine by the way.
In the logfile of the modded game, there appears a "B_App::End()...". Question is, why?
Is this a legitimate command to shut down the game? Or does it mean that some file is corrupted and the game gots shut down?
How is the level transition coded? Is there a seperate file for this?