New Game Mode: Beast

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IrateGiant
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New Game Mode: Beast

Postby IrateGiant » Mon Nov 09, 2015 4:26 am

Hi again my friends. Time ago I start this new kind of gameplay and recently, I managed to add some new features.

But I still need to solve some doubts:

It´s posible get a transition like using a "Lever", but with a "GhostPointer" associated to a object?

Example: [Use Lever --} Load a new Map] to [Use GhostPointer --} Load a new Map]?

Here a recently edited image.

Image

Thanks guys!
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Tomash
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Re: New Game Mode: Beast

Postby Tomash » Mon Nov 09, 2015 2:49 pm

It´s posible get a transition like using a "Lever", but with a "GhostPointer" associated to a object?
Yes, it is possible

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IrateGiant
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Re: New Game Mode: Beast

Postby IrateGiant » Mon Nov 09, 2015 8:10 pm

Thanks for respond Tomash, I try to adapt some code for this transition, failed everytime. Any idea?

I´m trying also to adapt your DDM and Enemies code to get a gameplay experience (battle rounds) like Enemies, but without luck...

My wish to this mod is create a game mode using the score point used in Gladiator but like a "Gold" (Money) system used on Diablozation, and fight by rounds like Enemies. :shock: :D

# Select Ork --} Buy($40) and unlock Enemie to fight with him (Same time your money decrease and load the Map) --} If you dead return to Selection map with the gold that you won killing heroes. #

Any idea how can I do this?

I try to copy and paste Diablozation and Enemies folders to my mod folder like subfolders and pre-charge them on cfg.py but nothing. :?
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MBK_MBK
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Re: New Game Mode: Beast

Postby MBK_MBK » Tue Nov 10, 2015 1:20 am

Saludos Bro! Me encanta la idea, te esta quedando genial :o
Looks really great ! :D

Por la complejidad del código, no sé si yo podría ayudar en algo... Espero que Prospero, o Tomash, o alguien mas , pueda ayudarte a quede perfecto el mod. :)
Loose your ghosts, because they keep suspiciously your freedom.

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IrateGiant
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Re: New Game Mode: Beast

Postby IrateGiant » Tue Nov 10, 2015 11:20 am

Hola hermano! :D Thanks for your support! :wink:

Te agradecería muchísimo el que me ayudases en el mod, ya que toda ayuda es poca :lol:, el código no es mi punto fuerte.

Puedo enviarte si quieres los archivos que necesites para intentar implantar el sistema de oro para desbloquear personajes. :)

Un saludo!

I thank you by help me in the mod, because any help is apreciated : lol: The Code is not my best skill.

If you want, I can send you the files that need to try to implement the Gold System to unlock characters . :)

Greetings!
Escúchame hijo y aprende el saber...

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Tomash
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Re: New Game Mode: Beast

Postby Tomash » Tue Nov 10, 2015 6:32 pm

#Ghostpointers are easy and usefull tool.
#Create ghostpointer object with Position near model of orc, f.e:
import darfuncs

o=Bladex.CreateEntity("OrcGPointer","GhostPointer",62.7,-2005.4,-10308.5)
o.Static=1
#Set onscreen title for it
darfuncs.SetHint(o,"Orc..40 gold")
#Use UseFunc param to link your function
o.UseFunc=UnlockOrc

#This function will get 2 arg. First is string Name param of used object (ghostpointer's one in this case),
#second is integer showing was it used from ground or from inventory (I never used this arg :) )
#So function must looks like:

def UnlockOrc(useobj,usefrom):
#code of unlocking
#Get ghostpointer object and unlink function because we don't need to use it again
me=Bladex.GetEntity(useobj)
me.UseFunc=None

Actually it's easier for me to join your work than to write all these explanations here, so send me source if you want. I'll write basic code and detailed comments so you'll be able to use it yourself

[email protected]

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IrateGiant
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Re: New Game Mode: Beast

Postby IrateGiant » Wed Nov 11, 2015 1:04 am

Files sent Tomash. :)

The 3 files contain the actual mod state so you can test it. :wink:

Greetings!
Escúchame hijo y aprende el saber...


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