Mercenary II. Demo version.

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GeniusTemporis
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Mercenary II. Demo version.

Postby GeniusTemporis » Sun Nov 20, 2016 9:12 pm

Hello, I'm doing you a gift for the new year. Here, you can touch it a little

https://yadi.sk/d/KN5K_uftz6cxZ

Is put in the a folder /BODLoader/Марs. You play for knight, but you can put any other file "pj". I need a little help, the game has a medallion (find it next to the Golem), which causes light weapons. It is more convenient to the torch, especially in the end of my map, in an ancient tomb. There is a problem, the medallion is lost when a player removes a weapon during action medallion. I do not know how to fix it. Maybe someone of you look scripts, and will be able to do something, they are "OTItemTypesD"

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Tomash
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Re: Mercenary II. Demo version.

Postby Tomash » Mon Nov 21, 2016 6:55 pm

Is this new demo?

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GeniusTemporis
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Joined: Sun Jul 27, 2014 11:44 am
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Re: Mercenary II. Demo version.

Postby GeniusTemporis » Mon Nov 21, 2016 7:22 pm

Yeah, I think it will be the final version. Enemies and their composition to change will not. Maybe texture some enemies will change.

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GeniusTemporis
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Re: Mercenary II. Demo version.

Postby GeniusTemporis » Sun Jan 08, 2017 12:06 pm



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