Reverse engineering .bw to .MP

Talk about Severance Blade of Darkness modifications and maps here. No tips or tech support questions please, use the forum above. Note that the game is rated 18 so some content may be unsuitable for younger readers.

Moderators: Ade, prospero

User avatar
IrateGiant
Dragon
Posts: 328
Joined: Fri Jan 08, 2010 12:35 pm
Location: Spain
Contact:

Reverse engineering .bw to .MP

Postby IrateGiant » Thu Nov 24, 2016 2:26 am

This is a petition for Harrison because his .BOD files decryptation, or anyone member that know about .bw compìled files.

It´s possible to programing a decompiler/reverse utility to restore lost original .MP proyects?

Cheers!
Escúchame hijo y aprende el saber...

User avatar
prospero
Ancient Dragon
Posts: 1717
Joined: Wed Nov 21, 2001 1:42 am
Location: United Kingdom

Re: Reverse engineering .bw to .MP

Postby prospero » Fri Nov 25, 2016 4:12 pm

There are some here.....

http://www.petrbnsfineart.com/bladestuff/mods/Amaps.zip


I have some more somewhere but need to dig them out.

User avatar
prospero
Ancient Dragon
Posts: 1717
Joined: Wed Nov 21, 2001 1:42 am
Location: United Kingdom

Re: Reverse engineering .bw to .MP

Postby prospero » Fri Nov 25, 2016 4:56 pm

These are all the other .mp files that I have. There are various versions and some of them
will crash the LED so are no good. I can't remember which the bad ones are. But there is at
least one in each folder that works. I think there is a complete version of each as far as I can tell,
but the Mines one is missing the final section.

http://www.petrbnsfineart.com/bladestuf ... BODMPS.zip


Have fun. :D

Harrison
Dragon
Posts: 71
Joined: Fri Jan 07, 2011 4:59 pm
Location: Russia

Re: Reverse engineering .bw to .MP

Postby Harrison » Sun Nov 27, 2016 9:58 am

Hi guys! Glad to see you!
Sorry, for me this work takes a lot of time, but I do not have it. So I'll try, but I will not promise anything.
Maybe sgi1981 can to help more. Many years ago he deciphered *.mp and *.bw formats.

User avatar
IrateGiant
Dragon
Posts: 328
Joined: Fri Jan 08, 2010 12:35 pm
Location: Spain
Contact:

Re: Reverse engineering .bw to .MP

Postby IrateGiant » Mon Nov 28, 2016 9:27 pm

Thanks Pro for help but I don´t want to decryp original game .MPs or anyelse. I lost the .MP file from my BeastMode proyect, and only need help for any method to restore it by reverse engineering.

Thanks Pro and thanks Harrison for your work and answer and try to help me. I´ll try to contact with SGI too.

Thanks again guys!
Escúchame hijo y aprende el saber...

User avatar
Tomash
Dragon
Posts: 246
Joined: Sat Oct 25, 2008 11:23 am
Location: Russia
Contact:

Re: Reverse engineering .bw to .MP

Postby Tomash » Tue Nov 29, 2016 4:07 pm

I have BeastMod project you sent me some time ago. It includes Coliseum.MP file. Is it what you need?

P.S. 1 year ago

User avatar
IrateGiant
Dragon
Posts: 328
Joined: Fri Jan 08, 2010 12:35 pm
Location: Spain
Contact:

Re: Reverse engineering .bw to .MP

Postby IrateGiant » Tue Nov 29, 2016 6:56 pm

Hi Tomash, that .MP is a gladiator map that I use for testing the playable enemies. I want my original "BMM.MP".

This petition is because I don´t know how go back to "BeastMode" level from external maps like "coliseum", "Arena3", etc saving the score/kill counts and select other enemie to continue the round. (Like gladiator original code or your Enemies mod itself)
Escúchame hijo y aprende el saber...

User avatar
prospero
Ancient Dragon
Posts: 1717
Joined: Wed Nov 21, 2001 1:42 am
Location: United Kingdom

Re: Reverse engineering .bw to .MP

Postby prospero » Wed Nov 30, 2016 1:46 pm

It's quite interesting to have the source files to study, at least for modders.
There are a few little hidden places that got closed off that you would never
know were there.

User avatar
Trinitron
Dragon
Posts: 307
Joined: Sat Jul 12, 2008 5:53 pm
Location: Russia

Re: Reverse engineering .bw to .MP

Postby Trinitron » Mon Dec 05, 2016 6:47 am

After couple of years we have source .MPs files from original BOD :D
Thanks you!


Return to “Severance BoD: Modding Community”

Who is online

Users browsing this forum: No registered users and 1 guest