Talk about Severance Blade of Darkness modifications and maps here. No tips or tech support questions please, use the forum above. Note that the game is rated 18 so some content may be unsuitable for younger readers.
This is minor problem but as we talk about that after taking 4 grenades you cannot take more although inventory says there is space for 6.
And silly question #2: I get to the point where there are 4 (actually 3 after some deeper digging) conspirators left and don't know what to do next.
I thought I was everywhere but still there are guys to find and this is rather frustrating, going through labyrinth and not going anywhere.
I have been going though the map with a fine-tooth comb and fixed a few things. Also added a few bits.
I've been busy the past few weeks. Just need to run though to test a few things and then I'll upload V1.1.
I don't know if anyone has encountered the same problem. When I used "D3d" to load this mod, something went wrong(Menu error, Some textures missing), but in the case of "OpenGL" everything worked fine.
My game version: US version 1.01
Last time I played using D3D the game kept crashing. So I have been using OGL and it seems to cope
better. Still have the odd crash and there are a few strange effects like lights shining though thin walls
but otherwise not too bad.
Well, I had the same issue and after some "fighting" with the game decided that if it doesn't want to like d3d then I'll use OpenGL, even if (normally) on my laptop d3d works better. It's not something you can solve - its seams be related to rather big memory requirement for this map. I have no problem with standard maps only with this one and it seems to be a memory related problem.
There is nothing you can do about that - use OpenGL with this mod.
I spent almost 3 hours last night and finally completed all the tasks of this map.
Too many doors, I admit that I am lost! When I killed 8 agitators, I could not find the ninth until I broke the signal light.