Hi all,
I've been working on a Reshade preset that's performance friendly, doesn't stray from the original BOD look too much but adds some DOF and HDR.
I'm also slightly upscaling textures to 256x256 and adding some lighting/bump map effects through GIMP.
I using the nglide 3dfx wrapper from Zeus (gog) as it has the best performance (no light source stutter) and good color representation.
Unfortunately as you're all aware it can't handle larger than 256x256 textures, but even raising 64 and 128 textures to 256 makes a difference.
I'm also forcing 16 AA/AN and fxaa through the nvidia control panel and using DSR for better overall game texture resolution. On my 144hz monitor with titan 1080ti it sits on 125fps (BOD doesn't go higher than this) and is very smooth.
I hope to have something out soon on MODDB.
Apologies to anyone I haven't responded to via this forum, especially MBK regarding my last reshade post. The latest reshade works well on win 10 but it does not support mouse operation. So it's important to make sure the performance tab is unticked on the bottom right hand corner so you can manually edit the settings in real time. Also using TAB, SPACE, ESC and a few other keys will let you navigate the reshade software without mouse input. It's a little bit tricky at first but becomes rather easy after a few tries. It helps rebinding some of those keys in BOD to other keys as they will become annoying after a while when trying to edit the reshade settings.
I've added an attachment containing a shield that's upscaled with lighting and bump mapping applied. It doesn't look good on static objects but on weapons and dynamic objects it looks great.
Anyway, back to work.
Cheers,
SFB