Fugitive Maps in HD for OpenGL

Talk about Severance Blade of Darkness modifications and maps here. No tips or tech support questions please, use the forum above. Note that the game is rated 18 so some content may be unsuitable for younger readers.

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SrRaulCL
Whelp
Posts: 22
Joined: Tue Jun 18, 2019 10:27 pm

Fugitive Maps in HD for OpenGL

Post by SrRaulCL »

I have improve the textures of Fugitive maps using the same technique as with my HD textures. The files are compiled to 24 bits and are for use with OpenGL, the size of the maps they can only be opened with this configuration. I know a lot of people like these maps and it seemed like a good idea. Here you have a link to download and a video for you to see the result:

https://www.moddb.com/mods/upscale-textures-ai-x4

https://www.youtube.com/watch?v=cmNOknox5-Y

It seems to be incompatible with ReShade, when using OpenGL the problems of loss of textures that aren´t the original ones of the game are generated.

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cieply
Dragon
Posts: 335
Joined: Wed Jun 26, 2013 3:43 pm

memory usage

Post by cieply »

How much does memory usage increase with these textures?
l'aria fresca,
vino puro, ...

SrRaulCL
Whelp
Posts: 22
Joined: Tue Jun 18, 2019 10:27 pm

Re: Fugitive Maps in HD for OpenGL

Post by SrRaulCL »

I haven´t calculated it, but if you have a PC with more than 4GB Ram there should be no problem.

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