<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by bodfan</i>
<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"> Each character has a 'dream' weapon. For the Knight this is the Elf Sword
*other dream weapons:
Barb - Long Sword
Amz - Axe Spear
Dwarf - War Hammer<hr height="1" noshade id="quote"></font id="quote"></blockquote id="quote">
I agree, those are great weapons until you get to level 16. Then, they all become too weak for use. The next weapon for the knight must be the scimitar, but I don't think that it is as manageable as the elfsword at close encounter, especially against more monsters. As for barb, the long sword can be replaced easily by double-edge/iceaxe nicely. I am still looking for a good spear to replace the Axe Spear for Zoe. The war hammer of the dwarf can be replaced easily by queensword/killeraxe(biting axe).
I am now in the Oasis of Nejeb. [8D]
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Tukaram's Long Sword is great when you find it, but yeah, it gets old quite soon. Once you get a bigger sword you'd better wield it and use the general special moves like <b><i>left-attack+left-attack</i></b> or <b><i>attack+cancelled-into-up+attack</i></b>. For me, his best weapon by far is the Rhino Club; it's a wonderful 1-hit-killer when you cancel the first part of its combo, and I even found Tukaram to be almost as good as Zoe by some parts of the game thanks to it. I'd only use his last sword when I need to kill slow enemies with over 15000hp.
For Zoe, the Axe Spear is enough, actually. It can take weak enemies easily, and it's not a problem to use repeatedly on stronger ones since you can totally outmaneuver that kind of foes. Crash Bo is nice for those biggest foes, specially golems, so you may want to try it. Then, the Heavy Naginata may not seem too good because of short reach and multi-part combo, but it's golden if you start it from a distance and cancel into the third part as the enemy gets into range (conveniently, you'll fight lots of dark knights by that part of the game, so you can calmly wind up with the 2nd part and trigger the 3rd for the kill when you see the opening). Finally, you'll slice'n dice everything with the Demon Spear.
You'll often find yourself using two weapons. One for general use and the other for big damage. Or maybe depending on your enemy's armor.