Original characters desings

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IrateGiant
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Original characters desings

Postby IrateGiant » Wed Mar 15, 2017 6:31 pm

Hi again guys, long ago. :)

I found recently some images from first states of Blade of Darkness.

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Is possible you guys know that but this is the origin of Demon icon.

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See you soon. :wink:
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Blackbeard
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Re: Original characters desings

Postby Blackbeard » Sat Mar 18, 2017 9:25 pm

things like this just makes me want BoD 2 even more.

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IrateGiant
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Re: Original characters desings

Postby IrateGiant » Mon Apr 17, 2017 9:12 pm

More images. Ultimate Blade of Darkness (XBOX)

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:wink:
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MBK_MBK
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Re: Original characters desings

Postby MBK_MBK » Sun Apr 23, 2017 8:34 pm

:o
I like them so much. :D
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cieply
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rebelact models?

Postby cieply » Tue Jun 06, 2017 5:26 pm

are they "original" rebelact models? (that's what I presume from copyright in bottom corner)
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prospero
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Re: Original characters desings

Postby prospero » Wed Jun 07, 2017 3:24 pm

If RebelAct hadn't gone down the tubes I would have bought an X-Box. :P

They obviously put a lot of work into the project. :(

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Haraldzz
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Re: Original characters desings

Postby Haraldzz » Thu Jun 15, 2017 6:20 am

I remember seeing this really old 20 second trailer

https://www.youtube.com/watch?v=JFkubVLD3iA

Apparently the Barbarian was originally supposed to wield axes and I do have a faint memory of actually seeing somewhere the Barbarian wielding two of them at the same time. Amazon can also be seen wielding a sword, which suggests that the original plan was to have her fight with one-handed weapons.

Other things of note:
  • Some places look very familiar, might be possible some of the levels from late 90s made their way to the 2000 release in unchanged form
  • Final game rarely if ever uses textures above 256x256 resolution. It seems like that's because they are simply reusing the ones from early development that are a relic of the old technical limitations.
  • The water effect remains exactly the same
  • No shadows on dynamic objects - the lightning system was changed drastically in full release to cast shadows not only from level geometry, but characters and objects found throughout levels as well
  • Animations and movement system are vastly different - no motion capture it seems
  • Some models remain unchanged - note the lamp for example
  • The physics system was already in place
It's interesting to see that quite a lot of stuff was retained, considering the prolonged and continually delayed development of the game.
Overall, had the game been released in the 90s, it's possible it would have played a lot more like Heretic II.

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cieply
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Re: Original characters designs

Postby cieply » Sat Jun 17, 2017 11:10 pm

Speaking of weapons for barbarian imo dwarf's spiked club, heavy club and club should belong to him. They look rather "primitive" and "barbaric" and don't fit to finesse craftsmen like dwarfs.
l'aria fresca,
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