True, it's always been like this. Doesn't require 1 millisecond precision neither.the correct input is "tap jump, tap crouch, tap attack"
Interestingly, contrary to what the patch 445++ description says, fix for that random Alwarren crash is absent. It also skips one function too much. If you start the game in developer mode, hold CTRL while clicking New game to bring up difficulty selection screen, clicking the desired difficulty doesn't stop the crystal sound.Patch 445 & 445++; dated 08/04/08, yes it's damn ancient all right.
Ah, now that's interesting. I had this happen a few times when messing around in Wartok Canyons. (remember, it's with the ancient 2008 AiO patch!)The second occasional issue I experience; when music starts, it plays too fast or too slow. Forcing it to change by going back to menu or by some other means resolves it. I haven't been able to reproduce it in an emulator running Windows 98 and I know it's not connected to DirectMusic DLLs.
There was no AiO Patch in 2008.
Not really an issue if you use Creative ALchemy (...) Creative ALchemy is still a must to have EAX effects
For my new rig, I had first bought a Creative Audigy FX (PCIe), because well, it's Creative, right? What can go wrong? Oooops...
Not only does it use the dreaded Realtek chip, but there are no drivers for it for XP (despite my pre-purchase research indicating that there should be).
I did somehow manage to get it to work in XP by some miracle (and also in W7), at least for a while. Then it crapped out at some point while I was installing the other hardware drivers.
Even more strangely, it also refused to work in W7 after that, even with the drivers from the included CD.
In the end, I was like "F you Creative! ", binned the Audigy, and bought a Xonar DGX 5.1 for a similar price (had to be PCIe also, I've run out of PCI slots). Which does support XP, just as claimed, and works perfectly fine on both systems. And it doesn't use the Realtek rubbish.
Yes, so far Creative ALchemy is the only universal option AFAIK, but given your new sound card, it might come with its own solution. Drakan can only talk to DirectSound and ALchemy pretends to be DirectSound with full EAX support. There's this ancient thing called Creative ALchemy Universal, for which it's said that it works with any sound card, but in reality, Alchemy doesn't care about the actual sound card, at least recent versions, it just validates license files and bails out if they don't check out. It can use ct_oal.dll as backend OpenAL implementation (supposedly hardware accelerated), which you get with drivers bundled with dedicated Creative sound card.Does it have to be Creative ALchemy specifically, or is OpenAL sufficient?
This card might let you use EAX in Drakan on XP without having to do anything special. The specs do says that DirectSound3D with EAX 2.0 (Drakan uses EAX 1.0) is supported on Windows 7. Given the audio architecture changes on that OS, my guess would be that you get something like Creative ALchemy with the card to be able to play old DirectSound games without restrictions.In the end, I was like "F you Creative! ", binned the Audigy, and bought a Xonar DGX 5.1 for a similar price (had to be PCIe also, I've run out of PCI slots). Which does support XP, just as claimed, and works perfectly fine on both systems. And it doesn't use the Realtek rubbish.
Historically, Drakon Rider's patches were the first, one was about boosting performance in some levels with crapload of crap in them, the other was about supporting some extra attack animations in multiplayer level NoWhere2, later Shelim came up with a patch addressing the crash issue with difficulty selection screen, then at one point I felt like playing Drakan after a long time and thought narrow field of view/everything being zoomed in on widescreen resolution was horrible for enjoyment, so I came up with my own patch, called just Widescreen hack, correcting the horizontal field of view. It also solved the issue on newer Windows systems, the dreaded "Session creation failed!" error and had the options to enable/disable some of the previous patches, since they were all separate, addressing one issue at the time. Due to this fragmentation and inclusion of the older patches in my version, I renamed it to AiO (All-in-One) Patch and it slowly grew from there.Well, patch 445++. You're right, "AiO" doesn't appear anywhere in its documentation. I guess it was the "ancestor" of the AiO patch, then?
Drakan's sound files are pretty low quality to begin with. I bet due to crystallization or similar tricks.Good card though that sounded much better than onboard especially in Drakan.
Uhh, you kinda lost me there.Alchemy doesn't care about the actual sound card, at least recent versions, it just validates license files and bails out if they don't check out.
This card might let you use EAX in Drakan on XP without having to do anything special. The specs do says that DirectSound3D with EAX 2.0 (Drakan uses EAX 1.0) is supported on Windows 7. Given the audio architecture changes on that OS, my guess would be that you get something like Creative ALchemy with the card to be able to play old DirectSound games without restrictions.
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Xonar DGX is introducing an innovative technology –DirectSound 3D Game Extensions v2.5 (DS3D GX 2.5) - to restore DirectSound 3D Hardware acceleration mode and its subsidiary EAX effects on Windows Vista for 3D games. Unlike some proprietary API like OpenAL, DS3D GX doesn't require games to support OpenAL API. All existing games compatible with Microsoft DirectX and DirectSound 2D/3D will be supported with DS3D GX technology.
ALchemy and Host OpenAL aren't actually free to use, contrary to some sources online, license files tied to the hardware are required for them to work.Uhh, you kinda lost me there.
Whose license, and for what?
I'm not aware of any tool that reports DirectSound capabilities. You can tell if Drakan was able to initialize EAX successfully if the checkbox for EAX stays checked after you enable it once (hold Shift when starting the game->Sound tab). 3D sound buffers should also be enabled.Any good way of verifying if the EAX support actually works correctly? Unfortunately, DXdiag tells me nothing useful in this matter.
Ok, cool. I was always wondering why it would never stay on when using the integrated Realtek soundchip.You can tell if Drakan was able to initialize EAX successfully if the checkbox for EAX stays checked after you enable it once
I'm curious how this is supposed to work. At least on modern Windows versions, you need to have custom dsound.dll in game's folder for game to be able to pick EAX features. And XP allows to disable DirectSound extras through DXDiag.That "GX" feature can be toggled on/off in the control panel, including under XP. Not sure what's the point of disabling it, though?
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