Welcome, I have replied to you topic on the Drakan novel. Good to see some new faces around here.
Thank you for your welcome.
I see the forum is very quiet nowadays, but that's to be expected...
Anyways, now I have some free time, and I wanna take some to tell my own story on how I made contact with the Drakan game(s).
It all started more or less in mid-2002, I think, or perhaps even before that. Before even the launch of the TAG game for PS2. I was reading the Portuguese version of the Playstation Magazine, and one of the articles mentioned a coming game that featured a Lara Croft-similar character in a medieval setting, with lots of hand-to-hand weapons and the ability to fly on the backs of a dragon...
I became immediately interested, and thought that it would be the best game in this world after Street Fighter II Turbo or Super Mario Kart. ^^ Then, the months have passed, it seems the game got delayed or something and I kept playing stuff like GT3 and Pirates: Legend of the Black Kat.
Then, after some 1,5 Month entirely dedicated to Dreamcast's "Grandia II" game, I went to a street fair we have on Saturday and Tuesday mornings in Lisbon, (Feira da Ladra - "Thief's Fair") and as I searched through the "ahem"... "second hand" stuff over there, I found the Drakan: TAG game.
It cost some 40€. (Yes, games here are dirty expensive. Our politicians behave like pimps) But I took it anyway. It was the revelation of the Century, the Third Coming of the Messiah, the Coming of the Antichrist and His Grandma and what have you!... I couldn't wait to pop it into my PS2 and start hacking! \w/
The game played very smooth, and the graphics were gorgeous by the time. The controls where very particular, as in, instead of playing like a normal third-person game, with the D-pad pointing for each direction the character would face, rather it played more like a First-person game, with the up and down positions of the D-pad going forth and back, while the left and right positions made Rynn turn left or right. The buttons were also different, in a sense that the "hit" button was not the bottom one, but the left one, which was actually better for thumb placement. All the other buttons where nicely placed, too, so at least we had a good start. It would feel as butter in my hands.
Soon, I immersed myself in the game, and started paying attention to small details in it, as the change in visual in Rynn's avatar every time we changed Armor and Swords in Her. The effects some weapons had, the bright, the shinning, and specially the Art Direction of the game was amazing. The environments contributed a lot to make us feel "inside" the game.
Then, when we finally managed to get our hands on Arokh's backs (literally) it became a whole new world! Suddenly we had a grasp on the perspective of the landscape we couldn't have had before.
As the game progressed, I became more and more immersed and obsessed with it. I started making drawings of Rynn's Armours because I was amazed at the design they had. Those 2 scales armors, the red and the purple ones... that was "teh shyt" and made my whole life get meaning right there!
(I inspired myself on those designs to think of a whole series of tales of Science-Fantasy / Fantastic Science that would revolve around Scale Armors such as those in a Sci-Fi scenery including Bio-Engineered Dragons and all kind of over-the-top stuff in a too-far-away Future bordering on Entropy. A story so magnificent it would spam perhaps 20 books the size of each "Lord of The Rings" part. - Yeah, High Dreams, I know)
Then, when I happened to finish the game... I felt it wasn't enough... and I did something I think I never have done before; (except if you count the countless times I re-started SFII Turbo with each and every character in every difficulty setting) I started the game again!
Yeah, I did it all again! I wanted more, so in the years to follow I would play Drakan TAG every 2 years, with different points attributed to Melee, Range and Spells weapons.
Then, I started searching for sites about Drakan in the internet, read a lot of review sites, and even got the PC game in second-hand, too. Then, I found "Arokh's Lair" and also "Planet Drakan", and started reading in search of ways to re-play the game, to find secrets, hidden weapons, and puzzle solutions, etc... and then, I found the Novel. Yeah, there was a Drakan novel made by fans, like me.
I wanted in! ^^
I read the whole stuff, and realized there was still a whole part missing. The Stratos level. I thought I could give it a try, so here I am!