Drakan: 10th Anniversary - Roadmap

Here you can discuss Shelim's mod for Drakan which celebrates 10 years of the game and adds new features and fixes some bugs. Please post support questions here ONLY if you are using this mod.

Moderators: Arokhs Twin, mage150

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Shelim
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Drakan: 10th Anniversary - Roadmap

Postby Shelim » Wed Nov 07, 2012 6:30 pm

Drakan: 10th Anniversary roadmap

Previous version
  • Fixed crash-to-desktop on certain (mostly) ATI cards
Current version
  • Removed normal distortion for certain textures (Rynn's and other human's faces)
  • CRC for certain "detectors" (like menu, skybox, etc.) won't be hardcoded and will be available in Mod10th/CRC (for custom content creators)
Next version
  • Fixed "memory cannot be read", crash-to-desktop level error that can very rarely happen while using Arokh's flame (secondary attack)
  • Fixed strange glitches, that happen rarely on some graphics cards
In longer run
  • Eliminate allocations per frame (will boost speed with low amount of available RAM)
  • Autoupdater fixes (option to disable automatic update, or ignore specific version)
  • Textures/Shaders gallery available directly within Launcher
  • Alpha-operations optimizations (should give 5-15% FPS boost on lower-end hardawre)
  • SSE support for all vertex calculation (Pentium 3+ required, this should give another 5% of speed boost)
  • Fixed bug which will give incorrect render region while changing resolution in game (this will lower FPS by about 5-10%)
Do not follow where the path may lead - go instead where there is no path and leave a trail.

Danger? Hah! I walk on the wild side! I laugh in the face of danger! Ha! Ha! Ha!

Guest

Re: Drakan: 10th Anniversary - Roadmap

Postby Guest » Fri Nov 22, 2013 3:00 pm

I'd love to see the updated version.
I don't install things that have an "Auto-update" feature that I cannot turn off. I never allow anything to update by itself.
Thanks for your work though.


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