Because some time has passed since the first Tech Demo was released. I'd like to put some news about progress of OpenOOTF:
I added sounds, sound ambience from original Drakan, Rynn footsteps that you can check on latest gameplay that I put link on my YouTube channel:
Main sounds are footsteps with random play footsteps sounds from original Drakan (dirt sounds).Example of used sounds: sounds triggers on: cliffs, Rynn's comments when she discovers Grimstone or Arokh's Lair, sound ambience in Crypt, waterfalls or wind ambience sounds.( Of course mixed 2D and 3D sounds and changed pitch a little in some areas)
Thanks to BuXXe's DBReader that I was able to extract sounds in wav files. Another way was Mechanist's method with recording sounds from Level Editor using Stereo Mix. Not an important method, an important final effect
Thanks to Zalasus that he sent me a file with extracted RRC Data that contains inventory, main menu, HUD, health orb etc. I've put in into remake. I made intro level with main title OpenOOTF. Thanks to Morell model I put Drakan Owl but I had to edit UV coordinates after exporting obj model it was impossible to get the desired results with an immediate texture layout. Maybe I do not know much about Pepakura software
After releasing recent utilities such as BuXXe's blender scripts with importing REO files. I next problems with glitches won't be anymore. Especially with Temple, Heron's Tomb, Tavern, houses and another structures.
For Wartok Canyons. Level is almost completed in terms of terrain and general sketch, with snowy part as well. There aren't details of course. There is also to do exact location of waterfalls. Ruined Village as well is almost completed in terms on general sketch.
Main Menu has effect of rotating only one crystal(New Game) so far. It also changes color( in the appropriate hover crystal script). But I have problem with finding a script on continuous sound after hover crystal no as playOneShot().
Resulution and overall settings, with JSON utility now in Remake it is possible to save settings and re-loading json file.
I put on camera -> Collsion script. And adding Mesh Colliders to most of objects since there was main observation of Mechanist when he tested Tech Demo and of course computing Occlusion Culling on Wartok Canyons. He also noticed drop of FPS on grass areas in Ruined Village.
One of the important note about legal issues:
The main assumption is that it will be release as MOD and players before playing they will have to have original copy of Drakan:Order Of The Flame since Remake use original files from this game.
For Mechanist ideas: We discussed mainly on our Discord channel.
1.Initial history of conflict between dragons and humans -> there were many fiction stories with humans defeating the dragons, freeing the princess from the tower where the dragon is, evil and good dragons etc.
2.The Dragonstone -> I always find out that in games with Dragons main player has to find artifact to defeat or ride the dragon. Sounds good.
3.The Order-> Often found in popular titles, sounds good. Especially in terms of fantasy games
4.The Betrayer - idea 1-> interesting one, only good dragons live everywhere on world with various creatures. Suddenly appears evil dragon? Is it more about the dragon betrayer in the order?
5.The Betrayer - idea 2-> something like a human who wanted to take over the world? By getting good Dragon soul and turn him into evil?
6.The Betrayer - aftermath-> here I would add that evil start to conquer new territories. Where war between Dark Union and Order is beginning to spread more and more in the fictional world.
I've had ideas about Heron's origins of the Legend. Something like starting game by priest like Atimar who tells stories/legends about Heron and Arokh to peasants/villagers but not everyone believes him, the action will begins from the time when Heron was an ordinary peasant who bond with the Dragon-> founded The Order. Similar to this is very interesting one of Fan Fiction : Uniting of Heroes by Arokh’s Twin
Here some screenshots of recent progress of OpenOOTF as always:
Main menu as I mentioned in this post
Here basic menu with some graphics options, antialiasing, VSync and apply settings with JSON utility
Drakan wise owl
Thanks to Morell's model. Mechanist's updates of Level Editor with exporting Alpha channel textures(tree branches). I tried to recreate this one as it is in original Drakan
Mechanist discovered that in original Drakan mace is upside down
Check also firefly lamp and particle system //Edited In Remake is upside down
Here we have camera collision script. See also original Drakan barrels
One of inner house in Ruined Village, every model has of course mesh collider. See also health orb or health potion on bookshelf.
Snow in Wart`ok Canyons:
And of course, I'll try to release next version of Tech Demo