Surreal Art Forum FAQ
Q: What is a REO?
A: REO stands for Riot Engine Object. Itâ€™s simply a proprietary model format used for Surrealâ€™s Riot Engine. In addition to the basic model information, the REO format also includes texture map coordinates and bounding information used for collision response in the RIOT ENGINE.
Q: What is a REC?
A: Like the REO format the REC stands for Riot Engine Character. This format differs from the REO format in that is carries with it vertex weight information for animations.
Q: What is a REA?
A: If you havenâ€™t guessed already REA stands for Riot Engine Animation. These are motion files exported from Softimage and MAX for use in the Riot Engine Editor.
Q: How do I get a Riot Engine License?
A: Contact the Licensing Dept and Surreal at [email protected]. For a list of features, check out Riot Engine page.
Q: Under file types, Caligari Object is listed. Does this mean I can load Truespace models into the level editor?
A: This format was included long, long ago and isnâ€™t supported. Use at your own risk.
Q: The polygon Iâ€™ve textured appears as a single vertex in the texture mapping window.
A: Use shift and click on the vertex in the Mapping window and drag apart. You can see the mapping update in real-time so you can figure out which order they go in.