If you want to limit the player to a particular range of fog values, do so with the Level Properties object class.Also, I recommend to set fog distance between 50%-70%
This has nothing to do with the technical aspects of the game or its engine, but it's a general game/level design thing: if your game (or as in this case, series of levels) starts off with the player in a map without any enemies... then it's best to make it obvious to the player by having Rynn start without a weapon and armor, and only pick those items up not long before the part where she can encounter any actual enemies.Map is of course as you can read in title take places in Cambodia. Temple and structures are inspired by Angkor Wat. As you might guess, I did not want to place an NPC here and level will be focused on traps, puzzles and searching for the transition to the end of the level.
Just be careful to not confuse the meaning of "linear" as it applies to plot progression, with the meaning of "linear" as it applies to, say, rail shooters.A closed town as linear level, something like a town maze surrounded by medieval buildings and houses
Clouds/fog: I have no idea how you want to do that, since the engine simply does not allow volumetric fog or clouds.Air map with Dragon, where in the clouds and scenery set on rocky mountains and the player is unable to land.
It should not matter in this case, practically speaking - code-wise, the differences between the last released version of the CP and the most recent AiO patch are minimal and should not result in this kind of problems.xxHyFoxx Hello It would be nice if you put a screen from which part of the temple. Which patch do you use, rather, I think that you have everything updated. Because I am doing levels on the latest AiO patch by UCyborg, I do not know that other players who use Community Patch by Mechanist may have problems. from what I remember, I used to work on a larger texture (about 1024x1024) and I did not show up in the game. It may have something to do with it.
Yes, those levels are very unfinished - also in that they lack proper collision on a lot of objects - so that is to be expected.I have a lot of problems with ciliping failures and so on...
Users browsing this forum: No registered users and 1 guest