News: Character Creations

Talk about Severance Blade of Darkness modifications and maps here. No tips or tech support questions please, use the forum above. Note that the game is rated 18 so some content may be unsuitable for younger readers.

Moderators: prospero, Ade

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prospero
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Joined: Wed Nov 21, 2001 1:42 am
Location: United Kingdom

Post by prospero »

Here's a handy bit of code for checking animations:

Code: Select all

def Magic0():
	aname="Amz_g_spear19_bs1"  
	char=Bladex.GetEntity("Player1")
	char.LaunchAnmType(aname)
	Actions.ReportMsg(aname)

def Magic1():
	aname="Bar_g_axe34"
	char=Bladex.GetEntity("Player1")
	char.LaunchAnmType(aname)
	Actions.ReportMsg(aname)

def Magic2():
	aname="Dgk_g_02_new"
	char=Bladex.GetEntity("Player1")
	char.LaunchAnmType(aname)
	Actions.ReportMsg(aname)

def Magic3():
	aname="Kgt_g_01_7_new"
	char=Bladex.GetEntity("Player1")
	char.LaunchAnmType(aname)
	Actions.ReportMsg(aname)
	
def Magic4():
	aname="Kgt_g_22lowkata_new"
	char=Bladex.GetEntity("Player1")
	char.LaunchAnmType(aname)
	Actions.ReportMsg(aname)

def Magic5():
	aname="Kgt_g_21_6_s8new"
	char=Bladex.GetEntity("Player1")
	char.LaunchAnmType(aname)
	Actions.ReportMsg(aname)
	
def Magic6():
	aname="Dgk_g_19_bs1_new"
	char=Bladex.GetEntity("Player1")
	char.LaunchAnmType(aname)
	Actions.ReportMsg(aname)
	
def Magic7():
	aname="Dgk_g_b32kata_new"
	char=Bladex.GetEntity("Player1")
	char.LaunchAnmType(aname)
	Actions.ReportMsg(aname)
	
def Magic8():
	aname="Dgk_g_29_3new"
	char=Bladex.GetEntity("Player1")
	char.LaunchAnmType(aname)
	Actions.ReportMsg(aname)
	
def Magic9():
	aname=Dgx_g_magic
	char=Bladex.GetEntity("Player1")
	char.LaunchAnmType(aname)
	Actions.ReportMsg(aname)





Bladex.AddInputAction("Magic0", 0)
Bladex.AddBoundFunc("Magic0", Magic0)
Bladex.AssocKey("Magic0","Keyboard","0")

Bladex.AddInputAction("Magic1", 0)
Bladex.AddBoundFunc("Magic1", Magic1)
Bladex.AssocKey("Magic1","Keyboard","1")

Bladex.AddInputAction("Magic2", 0)
Bladex.AddBoundFunc("Magic2", Magic2)
Bladex.AssocKey("Magic2","Keyboard","2")

Bladex.AddInputAction("Magic3", 0)
Bladex.AddBoundFunc("Magic3", Magic3)
Bladex.AssocKey("Magic3","Keyboard","3")

Bladex.AddInputAction("Magic4", 0)
Bladex.AddBoundFunc("Magic4", Magic4)
Bladex.AssocKey("Magic4","Keyboard","4")

Bladex.AddInputAction("Magic5", 0)
Bladex.AddBoundFunc("Magic5", Magic5)
Bladex.AssocKey("Magic5","Keyboard","5")

Bladex.AddInputAction("Magic6", 0)
Bladex.AddBoundFunc("Magic6", Magic6)
Bladex.AssocKey("Magic6","Keyboard","6")

Bladex.AddInputAction("Magic7", 0)
Bladex.AddBoundFunc("Magic7", Magic7)
Bladex.AssocKey("Magic7","Keyboard","7")

Bladex.AddInputAction("Magic8", 0)
Bladex.AddBoundFunc("Magic8", Magic8)
Bladex.AssocKey("Magic8","Keyboard","8")

Bladex.AddInputAction("Magic9", 0)
Bladex.AddBoundFunc("Magic9", Magic9)
Bladex.AssocKey("Magic9","Keyboard","9")
** btw. It is best to use keep animations for the specific character model you used to create them.

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Trinitron
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Location: Russia

Post by Trinitron »

Hi Prospero.

I turned Animation. OK, I move the slider and move his head, right arm, left arm and right wrist. I reproduce it - well, now I've seen a primitive animation, which is you in the picture above.

Now what should I do? I chose all the character and created a group or have to choose only those parts of the body, which made the animation? If so, then I cann't make them into one group. Or should I choose one head and head to conclude in the group? In any case, when I do the export - I that he couldn't determine the type of file.[:(]

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prospero
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Post by prospero »

Export the whole thing.[;)]

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Trinitron
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Post by Trinitron »

Thanks and yes, it work nice.[:D]

I start create a test site for blade: http://trinitron.gamekuba.ru/blade.html

[:)]

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Trinitron
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Post by Trinitron »

I've many times tried to collect the details skel character, but each time the game crashes.[B)] I just tried to share her dress and attach it to the parts of the legs. Maybe this model is in general not be read in the game?

** This month I'm going to the army for a year, so that my mod is delayed by at least 1 year. Sorry.[B)]

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Tomash
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Post by Tomash »

<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote">
This month I'm going to the army for a year, so that my mod is delayed by at least 1 year. Sorry.<hr height="1" noshade id="quote"></font id="quote"></blockquote id="quote">
Opan'ki [:0]

Sir Random
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Post by Sir Random »

<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Trinitron</i>


** This month I'm going to the army for a year, so that my mod is delayed by at least 1 year. Sorry.[B)]
<hr height="1" noshade id="quote"></font id="quote"></blockquote id="quote">Wow, that's a shame.
I hope the year passes quickly for you, and keep modding in your head!

esfumato
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Post by esfumato »

<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Trinitron</i>


** This month I'm going to the army for a year, so that my mod is delayed by at least 1 year. Sorry.[B)]
<hr height="1" noshade id="quote"></font id="quote"></blockquote id="quote">

Don't worry about that... We will still here!!! See you soon!

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Trinitron
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Post by Trinitron »

I hope Prospero finish and be able to run my model skel in the game.[:)]

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prospero
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Location: United Kingdom

Post by prospero »

I have the Skel loaded in the game OK. [:D] But for some reason he is the wrong scale.[:(]

I'll have another go.........

Well I have fixed the scale and he loads OK. But game crashes as soon as he come into veiw. [:(][:(]. Maybe that the mesh density is too complex.
It's strange because he was OK when he was HUGE.

I'll see if I can fix him.

gadunz
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Post by gadunz »


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Trinitron
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Post by Trinitron »

Tomorrow I'm going to serve for 1 year.[:)]

All Blade'rs wish the successful construction of yours mods. I really hope that when I return to the Blade augmented a number of very interesting projects by SR, Pro. Skins by charly, IrateGiant and maybe others guys. I hope esfumato will finish their maps.[8D]

Blade forever and all the best guys.[8)][:p][|)]

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prospero
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Post by prospero »

Best Wishes Trinitron. [:D]

I should just about have got the skel fixed by the time you get back.
Maybe you should suggest BOD as a training exercise.[8D]

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IrateGiant
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Post by IrateGiant »

Trinitron, I hope the time pass quickly... and you can be among us again! [:)]

And please don't forget your BOD projects! [:D]

See you soon! [;)]

Sir Random
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Post by Sir Random »

Good luck Trinitron,

There should be lots of new stuff for you to enjoy when you get back!

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