Rynn as NPC wearing custom skins

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Rynn as NPC wearing custom skins

Postby SteamTeck » Tue Jul 31, 2001 6:38 am

Is this possible? if so it opens up almost limitless possibilities.

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Postby Arokhs Twin » Tue Jul 31, 2001 8:56 pm

I think it is. Psy (I think) was on about it in the surreal-news forums

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Postby SteamTeck » Wed Aug 01, 2001 4:31 pm

Zeoc replied to my similar post at Surrealnews and some of the skins at least are possble but its a real pain to do. I may go for it anyway.



Edited by - SteamTeck on 01 Aug 2001 16:33:57

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Postby StormÂ¥ [email protected] » Fri Aug 03, 2001 5:21 pm

It's not so difficult. Only the hair can be a problem if you don't know yet how to add the alpha-map for the hair.

All is relatively relative

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Postby SteamTeck » Sat Aug 04, 2001 6:55 am

The problem is the custom skins don't have their own animations so you would need to either find some way to load them with animations or copy the system ( or NPC using Tuiri) database and deleate everything unneeded then then change the textures. This would work but make the level a really big download. Did you have something else (hopefully brilliant) in mind?



Edited by - SteamTeck on 04 Aug 2001 06:55:53

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Postby mage150 » Sun Aug 12, 2001 6:02 pm

You would need to delete all the models that you dont need from the System Database and Change the Textures to how you want them and SAVE AS. Make sure you back Up your system DB's (odb's, sdb's) etc. Than load them to your level

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Postby SteamTeck » Wed Aug 15, 2001 6:55 am

Yep, I figured that out but the level download then would be to big for my taste. But I can use custom skins as heroes and Rynn as npcs

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Postby mage150 » Wed Aug 15, 2001 1:22 pm

<BLOCKQUOTE id=quote><font size=1 face="Verdana, Arial, Helvetica" id=quote>quote:<hr height=1 noshade id=quote>
Yep, I figured that out but the level download then would be to big for my taste. But I can use custom skins as heroes and Rynn as npcs


<hr height=1 noshade id=quote></BLOCKQUOTE id=quote></font id=quote><font face="Verdana, Arial, Helvetica" size=2 id=quote> That is %100 correct. But wait, I think I am understanding you now.. Are you saying this?

If You put a custom skin for rynn on your system db, can I use that custom rynn for an NPC?

Maybe I am not reading this correctly but, please notify me if I seem to begin understanding.

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Postby SteamTeck » Wed Aug 15, 2001 4:06 pm

Note I will always keep the original database intact but yes use the copied one.
I had hoped to put the skins in the level database and add animations but as we talked about that would take up about 5 meg per Rynn. that's too large for me.
Now I,m using custom skins as the players. that gives me new characters to play with and allows me to use the various Rynns as NPCs.



Edited by - SteamTeck on 15 Aug 2001 16:08:42

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Postby Cannon fodder » Thu Sep 06, 2001 6:21 am

There's a much much easier way to add custom skins to Rynn using the armor type. I've done it it one of my levels

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Postby SteamTeck » Sun Sep 09, 2001 6:55 pm

yes,so have I. I'm talking about using those custom skins as NPCS i.e. monsters which is a whole different ball of wax. it's even easy to use the existing Rynn's as NPCs because they have animations included but the custom armors don't have their own animations and so they need to be added making the level download size to big for my taste.


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