I am looking all the maps with the console, and these have many errors about the paths and invalid areas...
I was erased some files of paths, due to are too many enemies and some of them could to walk to the positions of others.
But, I just finish now to fix almost all the files, (remains some errors in the allies and their functions), and now the maps save-load well with the new stuff...
(I hope it...)
Well, here I copy-paste the final features of the V1.52 of Hyperborean mod
: (Sorry, I use google translate.)
- Added Bootloader 05a and adapted the Gladiator Mod.
· Now Bootloader 05a is included in the hyperborean Difficulty Mod.
· The Mod Gladiator, now works correctly with the hyperborean Mod. The "Hyperborean Gladiator Mod
" allows use the features of Gladiator Mod with the Hyperborean Difficulty Mod V1.5.2
For details, there will be one Readme.txt file, of the Hyperborean Gladiator Mod.
- Fixed bugs in the save-load option on all maps. The game should save-load well, but not recommended save-load while you're in combat. When you load a game, some errors could be corrected, (for example incorrect icons), but may be too some unknown error. (Sometimes the markers of attack and defense, do not work well, if the game is saved when you use two ambidextrous weapons. That should be corrected if you put your weapons on the back, before saving the game.)
- Fixed bugs in the code of all the characters, enemies and allies. (I hope ... is not perfect.)
- Improved the option "No load mode". Now up to 3 times verified the position of the hero, enemies and nearby allies, before reviving. If there is any enemy or ally near, they should run away. (The Allies they could cause errors, because they are still above the hero. If this happens, the allies should die and return the magic amulet.) (Sometimes this may not work 100% well ... enemies or allies, can ignore orders.)
- Fixed errors in objects.
· Now Power Potion elemental improves too the magic attacks of special weapons.
· Modified armor, now the defense of heroes
and armor points
are different parameters. Added objects,armor reinforcements, that reinforces the armor you already have. (Only hyperborean difficulty.) The points of armor can be better, with better reinforcements and with better armours. The defense of the hero improves when you overcome levels and ranges.
· The Amulet Magic can invoke the four heroes: Amazon, Barbarian, Dwarf and Knight. Each can carry all types of armor: light, medium and heavy. Also, the allies can use more types of weapons and be ambidextrous. Allies can make the combos of the new combat system. Depending on your level, they can make stronger attacks.
From level 1 to 25: Combos normal.
Level 26 to 50: moderate Combos.
Greater than 50 Level: Strong Combos.
- Added the four renegades heroes as enemies, in almost all maps. As allies, heroes Renegades can make the combos of the new combat system. Depending on your level, they can make more strong combos.
- Weapons and shields of the renegade allies and heroes, are removed at death and can not be used.
This prevents any mistakes when starting save-load.
- Added to the four renegades heroes to the bestiary.
- Some more corrections on various maps, due to its great difficulty ...
In some early maps were added some weapons, bows or shields ...
Heroes renegades are very difficult in high difficulties! You should to uUse the special items to defeat them.
- Corrections in the statistics of the heroes, to balance them. (I hope ... is not perfect.)
· Now the heroes have a little more life in the early levels.
· Modified the defenses of Heroes and bonuses of their armors.
· The armor penalize a percentage of the defense of the character, according to their level.
Heavy armor, penalizes more defense according to their level, but gives more points of armor.
(The Amazon has little penalty to defense according to their level, but their armor points are few.
The dwarf has more penalty to defense according to their level, but their armor points are many.)
· Fixed shields, added attack and defense parameters. The shields provide defense and penalize attack.
· Modified ranges and percentages of bonuses, experience, attack and defense. (The purpose is to balance the stats of the characters and difficulties.)
- Not allowed shields, with two hands weapons. This correction aims to balance the defenses of heroes.
- Fixed the code of damage. Now the defense of armor, shields, weapons and bonuses ranges to the defense and the attack, modify the damage properly.
The damage will never be the same, increase or decrease by 5%, ramdonly.
The damage caused marker is not 100% accurate, varies by 5%.
- Added more weapons.
Barbarian club, Vampiric Axe, vampiric Broadsword, vampiric axe, vampiric hatchet, vampiric spear, vampiric Staff, vampiric scythe ...
- Corrected the trails of the attacks.
Weak attacks will have not trails.
Skillful attacks have white trails.
Moderate trails will have yellow attacks.
Strong attacks have red contrails.
- Added help for target enemies, only to the Amazon.
While you are using a bow and arrow, click the "Select enemy" key.
The Amazon will look to the enemy that is selected in the center of the scorer.
It only works if you have more than one arrow in the quiver.
· Fixed a bug that caused a loop when an enemy is selected and there are no arrows.
However, now the "Select enemy" key does not work well, if you have no weapons in their hands.
The "Select enemy" key will not take out thh weapons, if you have them back.
Use the "take out weapons" or "Attack" button to take out the weapons and to put them in the hands.
- Improved the elemental magic attacks of the special weapons.
· The power potion allows that the magic attacks can hit around the selected victim enemies.
Its range depends on the element used.
If you do not use a power potion, magic attack only hits the selected enemy.
· The renegade heroes are immune to these magic. (I have tried to fix an error... Prevents that the magic attack can affects to the own hero.)
- Added scorer showing the armour points, penalty and defense. (Only Hyperborean difficulty.)
This scorer is updated when you find a better armour, and when you find an armour reinforcement.
That is all, floks...