But how did you manage to improve the textures after scaling them up? Did you use photoshop? And wich functions?
I tried similar things with gimp and paint, but it always looks grumpy.
In the Readme.txt file, is the information about your question.
A few years ago, I tried to improve the textures to high definition with PhotoShop; but the mmp compiler did not work well with HD textures due to my old computer crashed.
I make the "MBK 24bits pack of textures" with the help of Cuthberth (sorry friend, if I write your name wrong); he used a good shadder program to make cool details to the textures, and I have adapted some of these and improve the rest.
So, for the "MBK 24bits HD" pack of textures, I wrote in the readme.txt file that I have adapted other HD texture pack already done (by Neurona), due to he have the tools needed for the job and I must to say that the result looks great and impresive.
Well, I am working on it... remains 9 maps to done. When I finish all, I will upload the rest of the parts.
Greetings and thanks.