UCyborg wrote:It is blurry alright.
Sure, but still better than nothing.
The first time I played OOTF, I hadn't bothered to read the manual first; having been spoiled by other, much more modern games in that regard.
That didn't go very well.
At all.
Similarly to Zergem, I didn't even know about the combo attacks until I performed one by random chance while mashing buttons.
Even worse, I somehow didn't realize that Arokh's weapon can be switched, which caused me a lot of grief after picking up the poison rune - again, until I hit the wrong (right?) button and switched weapons by accident.
yangez93 wrote:used to buy some game magazines
Ah yes, around that time Internet access was a
very expensive luxury. And even with a 56k modem, downloading more than a few floppies' worth of data took longer than forever.
It was actually much faster (and WAY cheaper) to drive all the way across the country to physically bring back a CD, than to try downloading such staggering amounts of data
CDA's CD's used to provide a decent amount of fun, although IIRC the games they included full versions of weren't too great, for the most part.
Wait, what? TAG was featured in CDA? I must've missed it somehow.
Maybe it was after I stopped buying CDA. Or I just disregarded it altogether because at that time, PS2
totally inaccessible for me.
As for recording PCSX2 output - granted, I haven't actually
tried it yet, but my new rig should be sufficiently overpowered to not have any trouble with it, even at HD quality.
If it comes to that, I can just dump the raw uncompressed video stream straight to disk, which should result in only a minimal performance penalty. While also filling the entire 512GB SSD in under 15 minutes, but that's what you get with uncompressed video.
And if all else fails, I can record the controller input while playing in PCSX2-rr, and play it back (as a TAS) at reduced speed while rendering the output to disk. This results in a proper 60fps HD video, even on machines far too slow to render anywhere
near 60fps, but there are other problems - including frequent input desyncs due to emulation inaccuracies.
Definitely doable either way, though.
Regarding my LP, the basic plan of action is as follows:
- 1. Play OOTF TAG normally first, taking notes (never played TAG before; also it's been a good few years since I last completed OOTF).
- 2. Do a recorded test run ("simulated LP") of OOTF, then TAG - this will be helpful regarding update segmentation and pacing, and also to weed out any technical issues with recording.
- 3. Record the actual "main run" footage for the LP (ALL of it, both OOTF and TAG!).
- 4. Record the first few bonus videos.
- 5. Start writing the commentary and editing the first few updates.
- 6. At this point, it can be posted to Something Awful (which marks the official starting point), and continued as normal.
Attempting to record the main run on an "as-needed" basis would likely result in a disaster - it would be far too spread out in time, and cause more problems than it would solve.
I want to be sure that I actually
have the crucial footage before I do anything else. Don't want to start anything that I can't finish.
Also, the delay caused by recording (most of) the footage up front is absolutely insignificant when compared to the total amount of effort involved.
yangez93 wrote:
My suggestion is that, you can try something crazy for example playing without Health Potions, it is possible to finish game?
It is very much possible to complete OOTF without any healing quite easily - by savescumming: save very often, and reload if you get hit. Lather, rinse, repeat.
Doable? Certainly.
Fun? Not by any stretch of the imagination.
In any case, savescumming tends to break most games quite badly in general (in the balancing sense, not the technical sense).
Also, it would look very poorly/unprofessionally in an LP, due to lots of quickloading/cuts.
The alternative would be to treat it like a segmented speedrun: play a whole segment (in this case, one LP update; ~20-30 minutes) without taking damage.
Given the amount of enemies/hazards in a segment of such length, it would require either
divine gaming skills (reliably avoiding taking damage) or
saintly patience (lots of restarts) - of which I posess neither.
Finally, I want to show off reasonably normal gameplay, not some crazy gimmicks.
Sure, it's possible to do insane things (ie. no potions, no crystals/charges, no armor, no bows, Atimar's Blade only, avoiding using Arokh as much as possible, etc.), but that's
far removed from the playing experience intended by the developers.
Occasionally taking a bit of damage is both normal, and expected.
I might, however, try going for avoiding combat as much as possible (stealth/running away) when playing as Rynn. Of course, when controling Arokh
wholesale slaughter
.