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by De Profundis
Mon Apr 17, 2017 10:20 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Reinstalling Drakan on Windows 7
Replies: 20
Views: 4000

Re: Reinstalling Drakan on Windows 7

I've noticed that the Autorun doesn't work on my PC (which uses Windows 7 x64 also), but manually searching the disc for the setup executable works just fine.
by De Profundis
Mon Jan 30, 2017 4:34 am
Forum: Arokh's Lair Forums
Topic: Steam group - Arokh's Lair
Replies: 9
Views: 1979

Re: Steam group - Arokh's Lair

Joined!
by De Profundis
Thu Jan 12, 2017 7:11 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Less FPS = more blood
Replies: 9
Views: 1941

Re: Less FPS = more blood

Weird.
by De Profundis
Thu Jan 12, 2017 12:23 am
Forum: Drakan Level Editing and Game Mods
Topic: Inventory ID Chart
Replies: 2
Views: 1116

Re: Inventory ID Chart

Exactly what I was looking for! Thanks!
by De Profundis
Mon Jan 09, 2017 9:37 pm
Forum: Drakan Level Editing and Game Mods
Topic: Inventory ID Chart
Replies: 2
Views: 1116

Inventory ID Chart

I remember back in the day, there used to be a chart with all of the inventory icons and their respective ID numbers. I believe it was just simple jpeg image, but I can't find it. I was wondering if anybody still had it?
by De Profundis
Sat Jan 07, 2017 11:41 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: About a new drakan game
Replies: 5
Views: 4022

Re: About a new drakan game

Yes, I forgot that Sony already owned Psygnosis. The only thing I remember clearly was being very underwhelmed by the advertising. The demo had a lot of positive talk, but where other Sony games around the same time were getting airtime, large banner ads on gaming sites, etc, Drakan had almost nothi...
by De Profundis
Fri Jan 06, 2017 7:42 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: About a new drakan game
Replies: 5
Views: 4022

Re: About a new drakan game

The impression I always got was that Sony purchased Psygnosis for specific titles and Drakan was more or less treated as a contractual obligation they had to fulfil. The move to PS2 left a lot Drakan fans in the dust and instead of trying to market the game to a new audience, all they really did was...
by De Profundis
Fri Jan 06, 2017 7:01 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Drakan Order of the Flame Sound Effects and OST?
Replies: 4
Views: 2019

Re: Drakan Order of the Flame Sound Effects and OST?

You should be able to record whatever is coming out of your soundcard with Audacity's WASAPI loopback fearure.
by De Profundis
Fri Jan 06, 2017 5:59 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Drakan soundtrack titles?
Replies: 27
Views: 11610

Re: Drakan soundtrack titles?

I haven't played with custom music for a while, but with the sound detectors, can you not set an off trigger to fade out and link it to the original sound detector? It won't work for the menu, but you may be able to set it up for transitions if you place them in the right spot.
by De Profundis
Fri Jan 06, 2017 5:21 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Drakan
Replies: 3
Views: 3102

Re: Drakan

Have you tried Axe's download site? His version of the game should work just fine.
by De Profundis
Wed Jul 20, 2016 9:20 pm
Forum: Drakan Level Editing and Game Mods
Topic: Level Editor Issues
Replies: 21
Views: 6720

Re: Level Editor Issues

That's pretty impressive. I have one more question: does the engine crash when selecting "test level" from the editor for you?
by De Profundis
Wed Jul 20, 2016 12:01 am
Forum: Drakan Level Editing and Game Mods
Topic: Level Editor Issues
Replies: 21
Views: 6720

Re: Level Editor Issues

Yea, the last time I opened the editor, the issues were more or less the same. One more recent one I noticed was a freezing issue with the 3D window when selecting the "X" icon to close it after moving the camera, but this doesn't occur if you close the window with the "escape" key instead. Obviousl...
by De Profundis
Fri Jun 24, 2016 4:54 pm
Forum: Drakan Level Editing and Game Mods
Topic: New Level Series Ideas
Replies: 6
Views: 3617

Re: New Level Series Ideas

STOMP was something I played around with a lot back in the day, so I actually knew how to use it really well. I was big on Metal Gear and stuff like that, so it was something I wanted to nail. I used to have a list of trigger/message numbers and what each thing did in STOMP, but it's long gone and I...
by De Profundis
Fri Jun 24, 2016 12:57 am
Forum: Drakan Level Editing and Game Mods
Topic: New Level Series Ideas
Replies: 6
Views: 3617

Re: New Level Series Ideas

Oh, it's still something I'm planning on doing. I was messing around with a lot of ideas in some small test levels that I threw together, but haven't started the actual maps yet, simply for the fact that my home is in the middle of renovations and my computer has been disconnected since March. I was...
by De Profundis
Sat Mar 05, 2016 6:55 pm
Forum: Drakan Level Editing and Game Mods
Topic: New Level Series Ideas
Replies: 6
Views: 3617

Re: New Level Series Ideas

I mentioned the fog distance when Outlaw asked about it and the thing I thought I may be able to do is creating a sufficient amount of landmarks to be visible at any given time in the open areas. I actually hadn't considered people who may have the fog disabled. I may have to test it out. As for the...

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