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by UCyborg
Sun Jun 17, 2018 12:35 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 236
Views: 73161

Re: Widescreen hack and some other fixes aka AiO Patch

1. I doubt anyone will actually bother trying to debug that mess. It probably won't help, but since some tasks are oflloaded to a second thread when you play multiplayer, maybe try and see if setting both client and server's affinity to a single CPU does anything. It will slow things down a bit thou...
by UCyborg
Sun Jun 17, 2018 2:38 am
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 236
Views: 73161

Re: Widescreen hack and some other fixes aka AiO Patch

Can you disable the "Mplayer.com" button on the skin select screen? Not only it doesn't work (obviously!), but clicking it crashes the game. Looks like I can. Getting lots of crashing on map load in multiplayer. It will get consistent until you restart the client. Sorry, that's a WONTFIX. Past expe...
by UCyborg
Wed Jun 13, 2018 6:36 pm
Forum: Drakan Level Editing and Game Mods
Topic: Good Drakan MP levels
Replies: 18
Views: 286

Re: Good Drakan MP levels

I fixed the model fullbright problem in Wartok Canyons (Air). Link on the previous page. That bug with Haste powerup happens on non-dedicated server as well, just not for the hosting player. It seems from other players' perspective, the powerup disappears when anyone walks over it, but the effect is...
by UCyborg
Tue Jun 12, 2018 9:21 am
Forum: Drakan Level Editing and Game Mods
Topic: Good Drakan MP levels
Replies: 18
Views: 286

Re: Good Drakan MP levels

Guys, replace DQTest level you have on your machines with this one . The version in Gold Pack was older...also the file with music was missing. I have also noticed some map makers break the localized text when they make tweaked version of certain objects. For example in DQTest, Poison Arrows are ren...
by UCyborg
Tue Jun 12, 2018 9:19 am
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: The sun in Drakan
Replies: 10
Views: 372

Re: The sun in Drakan

Turns out the game supports putting sun on the level through the sky object in the editor, have to set the Lens Flare setting correctly, where the problems begin. There has to be predefined Lens Flare object in the database. Multiplayer Common has one. Defining your own seems to be impossible as the...
by UCyborg
Mon Jun 11, 2018 10:11 pm
Forum: Drakan Level Editing and Game Mods
Topic: Good Drakan MP levels
Replies: 18
Views: 286

Re: Good Drakan MP levels

From what I could gather from browsing through the editor, you have to wrap items that you want to respawn in object of type Rynn Powerup as that object gives you the option to respawn them at regular intervals. If you put them on a map regularly, they're there just until someone picks them up and t...
by UCyborg
Mon Jun 11, 2018 7:00 pm
Forum: Drakan Level Editing and Game Mods
Topic: Good Drakan MP levels
Replies: 18
Views: 286

Re: Good Drakan MP levels

Here's fixed Wartok Canyons level.

BTW, any idea what causes the arrow quivers to be upside-down in most MP levels? I don't think the level makers have put them that way just to mess with the players :)

Example of the level where I can find them? I'm quite unfamiliar with MP specific stuff.
by UCyborg
Mon Jun 11, 2018 4:33 pm
Forum: Drakan Level Editing and Game Mods
Topic: Good Drakan MP levels
Replies: 18
Views: 286

Re: Good Drakan MP levels

That bug with Haste powerup in Wartok Canyons isn't a level bug, it's a bug in the game, presumably hidden somewhere in Dragon.rfl. I don't see anything wrong with game data, the declaration of FX Powerup is correct, Dragon powerups are for breath weapons, so changing Type doesn't achieve anything. ...
by UCyborg
Mon Jun 11, 2018 12:48 am
Forum: Drakan Level Editing and Game Mods
Topic: OpenDrakan ~ A Drakan engine recreation
Replies: 21
Views: 1256

Re: OpenDrakan ~ A Drakan engine recreation

Wow, that's incredible, given that OpenDrakan is only single-threaded yet. I'm sure the visibility calculations and multi-threading become more important when I add more intensive calculations like shadow mapping, but your results are nontheless great news :) For the record, the CPU is AMD Phenom I...
by UCyborg
Mon Jun 11, 2018 12:07 am
Forum: Drakan Level Editing and Game Mods
Topic: Good Drakan MP levels
Replies: 18
Views: 286

Re: Good Drakan MP levels

Connect a few clients to a dedicated server, load a bunch of random Ground levels first, then load up Auropolis. Right, right, right, the problem that happens after loading a bunch of other levels before. Maybe there's also something about those previous levels, but state of the engine only becomes...
by UCyborg
Sun Jun 10, 2018 4:07 pm
Forum: Drakan Level Editing and Game Mods
Topic: OpenDrakan ~ A Drakan engine recreation
Replies: 21
Views: 1256

Re: OpenDrakan ~ A Drakan engine recreation

Wunderbar! The performance is a non-issue in this engine, even when ignoring visibility data and having a level with too much crap in it. The second most problematic level in that regard (Paradise) runs at 119 FPS with uncapped frame-rate in worst case scenario on my end, while the original engine c...
by UCyborg
Sun Jun 10, 2018 3:51 pm
Forum: Drakan Level Editing and Game Mods
Topic: Good Drakan MP levels
Replies: 18
Views: 286

Re: Good Drakan MP levels

Auropolis (fails to load at all on a dedicated server). How to reproduce? Does it happen on Arokh's Twin's server (or anyone else's dedicated server)? Works on my end. Wartok Canyons (Air): a cut-down and modified version of the Wartok Canyons SP map, it's an OK map; suffers from some minor glitche...
by UCyborg
Fri Jun 08, 2018 11:27 pm
Forum: Drakan Level Editing and Game Mods
Topic: Good Drakan MP levels
Replies: 18
Views: 286

Re: Good Drakan MP levels

Tropic I believe was the other one that was stock.

Nope.
by UCyborg
Fri Jun 08, 2018 9:47 pm
Forum: Drakan Level Editing and Game Mods
Topic: Good Drakan MP levels
Replies: 18
Views: 286

Re: Good Drakan MP levels

Alwarren of Death and Arena of Death are stock maps.
by UCyborg
Wed Jun 06, 2018 2:58 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 236
Views: 73161

Re: Widescreen hack and some other fixes aka AiO Patch

Yeah, I did load Auropolis on the dedicated server and it worked. I launched 6 new instances of Drakan.exe and joined the game from them. But, it's possible that it crashes when certain levels were loaded before it. I had couple of those crashes back when I tested the levels, Auropolis might have be...

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