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by livid
Tue May 22, 2018 11:25 am
Forum: Severance BoD: Modding Community
Topic: New Maps and Mods.
Replies: 40
Views: 7747

Re:

- whet you get killed while in dialogue mode (near tavern door) then you stay in this mode and cannot attack any more . Wait, why are my dialogs so big like this ? I thought it had to do with this mod in particular because I recently played other mods that use TS and dialogs were like in Cieply's p...
by livid
Sun May 20, 2018 11:16 am
Forum: Severance BoD: Modding Community
Topic: New Maps and Mods.
Replies: 40
Views: 7747

Re: New Maps and Mods.

Hello again. Thanks for the tips Prospero, I managed to find the last one and finish the map. Very cool! :) If you still want feedback, I have a couple of things you'd like to know. The last agitator had the same problem as the dwarves. He didn't attack me during the fight... not even once! That mad...
by livid
Sat May 19, 2018 8:44 pm
Forum: Severance BoD: Modding Community
Topic: New Maps and Mods.
Replies: 40
Views: 7747

Re: New Maps and Mods.

Hello. I've played the mod, and it's awesome. Great map Prospero, so much fun killing those agitators! The hard work really paid off! Thanks for sharing this. I loved every bit of it although I haven't been able to finish it. I'm stuck in the same part as Kn1MS. I killed 7-8 traitors but the graveya...
by livid
Mon Apr 23, 2018 3:39 pm
Forum: Severance BoD: Help / Game Discussion
Topic: Need help with combos
Replies: 5
Views: 1529

Re: Need help with combos

Hey guys. It's actually very simple although I can understand why you're confused. The first arrow means "jump key" just like the two swords mean "attack key". So simply jump to the right to make the character dodge with a sidestep. Then you can press the attack key while dodging to swing your weapo...
by livid
Sun Jun 25, 2017 6:58 pm
Forum: Severance BoD: Modding Community
Topic: LED Question
Replies: 217
Views: 56741

Re: LED Question

Thanks Tomash :) Let's hope Prospero knows the answer to your problem because I'm a LED newbie. Anyways I'll say something that might or might not be useful. I've read that non-convex sectors will lag your map because the compiler will try to split the sector and it may do so badly, so the light has...
by livid
Sat Jun 24, 2017 3:20 pm
Forum: Severance BoD: Modding Community
Topic: LED Question
Replies: 217
Views: 56741

Re: LED Question

Hi, I have a couple of questions related to LED: Since I added a second set of textures to a map via "Import textures..." (maybe this is the problem), LED works extremely slow in that map. With that I mean, taking up to 20 seconds to load the 3d view in a map which is just a couple of rooms, 5 secon...
by livid
Sat Jun 24, 2017 1:40 pm
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 99623

Re: Level Editing: Scripting

Thank you very much for the great explanation. :D It is clearer now. The code you sent me still looks a bit weird in the forum but I'll work with it. With that in mind, I should also be able to make breakable walls, right? I have been taking a closer look at DwarfQuest, in which you can find a coupl...
by livid
Fri Jun 23, 2017 7:31 pm
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 99623

Re: Level Editing: Scripting

Hi again :), some questions here: How to use skeleton generators? Do you have to use ghost sectors? Because I have read about them and I still don't understand how they work. Tried to link them to an OnEnter sector trigger but it had something wrong (nothing in the map besides me and the LED structu...
by livid
Sun Jun 18, 2017 10:20 am
Forum: Severance BoD: Help / Game Discussion
Topic: Who is that? Mysterious character?
Replies: 4
Views: 2726

Re: Who is that? Mysterious character?

@Blackbeard The creature in the lower left is a Salamander, an enemy that didn't make it to any of the original maps. They can be found in mods, though, such as Fugitive I. IIRC they were supposed to be found in Forge of Xshathra where you find the fire sword for the barbarian. I don't think that it...
by livid
Thu Jun 15, 2017 1:46 am
Forum: Severance BoD: Help / Game Discussion
Topic: Who is that? Mysterious character?
Replies: 4
Views: 2726

Who is that? Mysterious character?

Hello everyone. I'm really confused right now :? . I have always seen this picture in Mod db but I decided to take a closer look this time. Look at the circled character. http://i.imgur.com/gT7L6KN.jpg He is a bit blurry but I don't remember any character that looks like that. I have finished the ga...
by livid
Fri Jun 09, 2017 10:40 am
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 99623

Re: Level Editing: Scripting

@Tomash: That wasn't exactly what I was looking for, but it's something I will definitely need it at some point. Thanks :D @Prospero: Yes, that is what I want. Thank you :) . Now I need to make the character grab the new weapon through functions. I guess that's harder... If it gets too hard, maybe I...
by livid
Thu Jun 08, 2017 3:52 pm
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 99623

Re: Level Editing: Scripting

Thank you very much, Prospero :D. I knew the label of those weapons had something to do with them being not pickable. I'll have a go at it later. I have another question. I hope you can understand it, it's a bit confusing. I want to make a cutscene in which the player grabs a weapon and does a coupl...
by livid
Wed Jun 07, 2017 2:49 am
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 99623

Re: Level Editing: Scripting

Thanks again! If I use DefaultObjectData instead, the label does work in the inventory but it goes back to its original name after loading a game too, even if it's in DefFuncs... except if the weapon is the minotaur cudgel or the meat cleaver. Weird, but this also happens in Fugitive I, NamiurAL and...
by livid
Tue Jun 06, 2017 6:57 pm
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 99623

Re: Level Editing: Scripting

Thanks Prospero, that was very helpful. However, the name when I go through my weapons in my inventory is not the same I assigned. I can only see the custom name while it's on the ground, like when I give it a hint name. Btw... What do I have to write there ↓ to make the weapon go straight when I th...
by livid
Sun Jun 04, 2017 2:19 pm
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 99623

Re: Level Editing: Scripting

Hello Prospero :) Thanks, but it seems I have fixed it somehow... for now. However, I'm sure something will happen again that I won't be able to fix, so I'm now relieved to know that if something goes wrong, I can have help from none other than Prospero! BTW, I'm using this to make camera movements....

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