Search found 20 matches

Go to advanced search

by Kn1MS
Thu May 17, 2018 10:16 pm
Forum: Severance BoD: Modding Community
Topic: New Maps and Mods.
Replies: 40
Views: 8006

Re: New Maps and Mods.

Some news! :D 1. There's some meat on the table at Matilda's house and it doesn't disappear after being eaten. 2. The tower spawn in western district is a little broken. Unless you release the half-orcs clan the door leading into the house is closed. I died at the beginning of this part and had to j...
by Kn1MS
Thu May 17, 2018 4:53 pm
Forum: Severance BoD: Modding Community
Topic: New Maps and Mods.
Replies: 40
Views: 8006

Re: New Maps and Mods.

Journal text is okay, I can see it. No problem here. I use 1920x1080 resolution. Have tried to run the mod in windowed mode but it didn't help . :roll: Oh, there's also an error which appears sometimes. Reinstalling the mod fixes it though... for a while. Well I didn't manage to jump though the gril...
by Kn1MS
Thu May 17, 2018 3:29 pm
Forum: Severance BoD: Modding Community
Topic: New Maps and Mods.
Replies: 40
Views: 8006

Re: New Maps and Mods.

Hello there! I can't even imagine the amount of work put into this map, it must be awesome. :shock: I've tried it and found a few errors and map flaws. 1. Dialogs don't work for me. I don't know, maybe it's all because of russian version of the game. Dialogs work in other mods though (MoriaMod e.g.)...
by Kn1MS
Wed May 16, 2018 7:43 pm
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 99919

Re: Level Editing: Scripting

Hi, it's me again! Is there any way to find the names for NPC animations without looking for 3D Max 2.5 (which I can't find anywhere)? I'd like to make a traitor knight use his taunt animation at the end of the cutscene, but devs themselves didn't use that one in their scripts, only the "relaxing" o...
by Kn1MS
Wed May 16, 2018 4:43 pm
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 99919

Re: Level Editing: Scripting

You need to activate the damage with: spike.MessageEvent(MESSAGE_START_WEAPON,0,0) and deactivate it when it's finished with: spike.MessageEvent(MESSAGE_STOP_WEAPON,0,0) ('spike' is the variable the object is assigned to. ) Oh, right, thanks, I've been trying to use an object instead of initial var...
by Kn1MS
Wed May 16, 2018 12:15 am
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 99919

Re: Level Editing: Scripting

Oh, umm, how do you make spike traps kill the player? I placed a few of them but they just get up and down and deal no damage.
I used this tutorial to spawn a trap.
by Kn1MS
Mon May 14, 2018 9:52 pm
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 99919

Re: Level Editing: Scripting

The line: GameText.MapList['FIRSTMAP'] = ['FirstMap'] must look like: GameText.MapList['FIRSTMAP'] = 'FirstMap' The value of GameText.MapList['FIRSTMAP'] must be a string, not a list Thank you, that fixed the problem with saves! Have you got.... Bitmaps -> ..\..\3dObjs\3dobjs.mmp ... in your .lvl f...
by Kn1MS
Fri May 11, 2018 4:41 pm
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 99919

Re: Level Editing: Scripting

Have you got this code: import GameText GameText.MapList ['MYMAPNAME'] = 'mymapname' ...in you DefFuncs file? It needs to be the the exact name on you map folder at the end and a CAPITALISED version between the []s This enables the savegame and the F1 key. Yeah, I've got this code right after impor...
by Kn1MS
Thu May 10, 2018 9:04 pm
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 99919

Re: Level Editing: Scripting

I actually wasn't trying to change the texture, I thought the default one must work. Here's the code I used to create that lever: door1lvr=Levers.PlaceLever("Door1Lever", Levers.LeverType3,(-5900,-1000,2500),(0.5,0.5,-0.5,0.5),0.8) door1lvr.mode=1 door1lvr.OnTurnOnFunc=OpenDoor1 door1lvr.OnTurnOnArg...
by Kn1MS
Thu May 10, 2018 7:10 pm
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 99919

Re: Level Editing: Scripting

Hi there guys, it's me again. :D The tutorials are really good, though I had to look into other people's scripts to figure out a few things. The thing is I have 2 problems I can't find any solution to. :? 1. I can't find any way to apply a texture on a lever (or to spawn a correct one?). It changes ...
by Kn1MS
Sun May 06, 2018 5:48 pm
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 99919

Re: Level Editing: Scripting

Thanks, at first I thought these are different enemy classes.
by Kn1MS
Thu May 03, 2018 1:02 am
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 99919

Re: Level Editing: Scripting

Hey guys, I'm currently going through enemy spawning tutorial and I've got a problem... again :D So, the game apparently can't read my npc's Kind thing: Traceback (innermost last): File "Cfg.py", line 41, in ? execfile("enems.py") File "enems.py", line 6, in ? knightEnem1=Bladex.CreateEntity("Knight...
by Kn1MS
Mon Apr 09, 2018 2:30 pm
Forum: Severance BoD: Modding Community
Topic: LED Question
Replies: 217
Views: 57069

Re: LED Question

It works! It's alive!
Image
Thank you! I would've never fixed all these things if not for you, guys! It seems like BoD modding community is at its decline, but it's good to know that there are some old school pros who still keep the knowledge of mapping.
by Kn1MS
Mon Apr 09, 2018 2:03 pm
Forum: Severance BoD: Modding Community
Topic: LED Question
Replies: 217
Views: 57069

Re: LED Question

Only one explanation I can see. There isn't a file in Lib/Widgets named ScorerWidgets.py Check to see there is/isn't one. The filepaths are defined in Scripts/sys_init.py the line is: sys.path.append("../../Lib/Widgets") But there is no reason I can think of why this has been missed as the file mus...
by Kn1MS
Mon Apr 09, 2018 12:26 am
Forum: Severance BoD: Modding Community
Topic: LED Question
Replies: 217
Views: 57069

Re: LED Question

It is probably something very simple but the problem is I can't spot an error because the code posted is not formatted as code. I don't know why the code tags don't work. Here's a picture anyway.... http://petrbnsfineart.com/images/code001.jpg Here's what I have: https://puu.sh/zZ7QN/c270bfeb7a.png...

Go to advanced search