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by Sryml
Fri Feb 06, 2015 6:09 am
Forum: Severance BoD: Modding Community
Topic: New mod: Difficulty for experts players and more
Replies: 361
Views: 97054

Re: New mod: Difficulty for experts players and more

Oh, yes. Inventory file before you send to me, but I checked them, did not find Scorer.py file. :wink:
by Sryml
Thu Feb 05, 2015 4:14 pm
Forum: Severance BoD: Modding Community
Topic: New mod: Difficulty for experts players and more
Replies: 361
Views: 97054

Re: New mod: Difficulty for experts players and more

Hi MBK, that sounds really bad news. :(

I found some old files, and now has been sent to your email. Perhaps some help, don't be too worried.

I will help you any problems. Cheer up! :) :)
by Sryml
Sat Dec 06, 2014 4:56 pm
Forum: Severance BoD: Help / Game Discussion
Topic: skipping last cutscene in Temple of Ianna (im)possible
Replies: 2
Views: 2038

Re: skipping last cutscene in Temple of Ianna (im)possible

I checked my game file, in ../../Maps/Palace_M15/DefFuncs.py, I found skip cutscene only set the start, there is no set end. Open DefFuncs.py, Only need to add a line in the function FinalFadeOut : ScriptSkip.SkipScriptEnd() Then you need to look at a complete cutscenes, the program will record the ...
by Sryml
Sat Dec 06, 2014 3:33 pm
Forum: Severance BoD: Help / Game Discussion
Topic: fraps is changing mouse sensitivity
Replies: 3
Views: 2143

Re: fraps is changing mouse sensitivity

I am using opengl on win7, if the frame is higher than 150 will cause the mouse turn delays. Although for me it does not matter, because I use the keyboard to control. :mrgreen: :mrgreen: But I found that the high number of frames is redundant, I think it will consume the computer's graphics card, o...
by Sryml
Wed Nov 05, 2014 2:17 pm
Forum: Severance BoD: Modding Community
Topic: New mod: Difficulty for experts players and more
Replies: 361
Views: 97054

Re: New mod: Difficulty for experts players and more

Hello friends, :) Sorry for the delay. In my mod, some maps contain errors and the game does not save-load properly. I've been checking but can not find the errors, because seems they are not in the map files. :? So I'll adapt the respawn function, with some modified property. If the enemies kill t...
by Sryml
Tue Sep 16, 2014 5:03 pm
Forum: Severance BoD: Modding Community
Topic: cool Double weapon mod
Replies: 27
Views: 9308

Re: cool Double weapon mod

Hey MBK thanks for sharing ur work :D but i got an error :( ' player 1 not declared in pj.py ' u know that error definitly 'cause it's the famous one we face :cry: mmm help ! Perhaps that error is line 93 in file ItemTypes.py, you need to move the line 95 to the tail of line 93, line 95 BCopy.deepc...
by Sryml
Thu Sep 11, 2014 7:11 am
Forum: Severance BoD: Modding Community
Topic: cool Double weapon mod
Replies: 27
Views: 9308

Re: cool Double weapon mod

XxxCombos.py file just check right-hand of the character, this does not seem to be what a way to correct it. :(
I think the only way is to remake the combo system. Perhaps this sounds crazy, but I will still try. 8)

Anyone have any ideas?
Greetings :D
by Sryml
Wed Sep 10, 2014 5:08 pm
Forum: Severance BoD: Modding Community
Topic: 3D character in cinema 4d
Replies: 11
Views: 5146

Re: 3D character in cinema 4d

hi how r u ? :D i have some skills in 3D using cinema 4D and i wanna edit blade characters to look very modern but i need to convert .BOD file , who can help with this and wich format can i convert to import it into C4D :roll: ? thanks Greetings Here is the BOD model of Max format: http://pan.baidu...
by Sryml
Wed Sep 10, 2014 4:44 pm
Forum: Severance BoD: Modding Community
Topic: cool Double weapon mod
Replies: 27
Views: 9308

Re: cool Double weapon mod

hi this what was appear when i did things :

asignando funciones a eventos para FX...
CombosFX.BarCombosFX(me.Name)
Sonidos para el Barbaro creados...
:|
The message is not wrong,
This is really very strange, check for any place, you do anything. :roll:
by Sryml
Wed Sep 10, 2014 3:47 pm
Forum: Severance BoD: Modding Community
Topic: cool Double weapon mod
Replies: 27
Views: 9308

Re: cool Double weapon mod

i did every step but it doesn't work for me when i loaded the Barb_M1 just barbarian appear without life/magic bars :roll: did i do anything wrong ? :x Perhaps syntax error? :roll: This line BBLib.ReadMMP ('../. ./3dobjs/NewWeapons.mmp ') is added in front of four spaces? Like this: BBLib.ReadMMP (...
by Sryml
Wed Sep 10, 2014 4:59 am
Forum: Severance BoD: Modding Community
Topic: cool Double weapon mod
Replies: 27
Views: 9308

Re: cool Double weapon mod

Oh great ! :D I will test it in my mod, thanks Sryml ! I really like the dual boomerang, very cool :) I am trying to adapt it to the main game code ... but i can not get the left weapon to move properly. Well, I'll leave it for another time. Greetings :) Thanks MBK! I'm glad you like the dual boome...
by Sryml
Wed Sep 10, 2014 4:01 am
Forum: Severance BoD: Modding Community
Topic: cool Double weapon mod
Replies: 27
Views: 9308

Re: cool Double weapon mod

Hello Sryml, do not worry, I already done that to the main game, in my mod. :) Hehe... ;) Tell me your email,please, and i will send to you some files and instrctions :D I have programmed the ambidextrous weapons with another method: no shields are used, no hidden entities, the entity type is alway...
by Sryml
Tue Sep 09, 2014 4:44 pm
Forum: Severance BoD: Modding Community
Topic: cool Double weapon mod
Replies: 27
Views: 9308

Re: cool Double weapon mod

Before you create an entity that you need to make BOD load the model file, just modify the file BodLink.list : You can use Notepad to open it, and then add two lines at the bottom or top or other location ...(can not be inserted into the next line of each path) ..\..\3dobjs\DragonToothTB.BOD DragonT...
by Sryml
Tue Sep 09, 2014 3:08 pm
Forum: Severance BoD: Modding Community
Topic: cool Double weapon mod
Replies: 27
Views: 9308

Re: cool Double weapon mod

Oh! I didn't expect it has appeared here. It was very fast. :P But it's just a demo, and I hope the full version will be able to switch two-hand with one-hand animation, this means that when the character's left and right hands are holding weapons will be able to make two hand and one hand combos. 8...
by Sryml
Wed Aug 27, 2014 6:17 am
Forum: Severance BoD: Modding Community
Topic: 3D Modeller - question
Replies: 24
Views: 8563

Re: 3D Modeller - question

Hi Thordrek. Your work looks so amazing and so fast. The zombie dwarf is great, and if the character can fighting on horseback, that sounds like Mount & Blade, haha... :P But it really is very interesting! :D However, to achieve horseback fighting perhaps need some new animation (horse animation is ...

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