Search found 142 matches
- Sat Aug 18, 2012 8:28 pm
- Forum: Drakan Level Editing and Game Mods
- Topic: Found Some Old Surreal Posts
- Replies: 4
- Views: 3724
Thanks to Axe's link for the Wayback Machine, I was able to find a 'few' old posts that I thought might interest some of the members. I think that these are the last posts that there are to find. I also found some mods that I passed on to Arokhs Twin that should be available on the site soon. Now my...
- Sat Aug 18, 2012 8:08 pm
- Forum: Drakan Level Editing and Game Mods
- Topic: Basic Modeler Info
- Replies: 0
- Views: 36276
Basic Modeler Info
Basic Modeler Info Despite it’s name the Surreal Modeler is not used so much for modeling. Instead the Surreal Modeler was designed to accurately texture and bound models for placement in Surreal’s Riot Engine via the Level Editor. Just like the Level Editor it's important to learn these tools c...
- Sat Aug 18, 2012 8:06 pm
- Forum: Drakan Level Editing and Game Mods
- Topic: Bounding Tutorial
- Replies: 0
- Views: 38112
Bounding Tutorial
Bounding Tutorial Unfortunately the [Tutorial.zip], [Sword.zip] the example pictures weren't archived with the text of the post. If you make a simple cube with the modeler, you should be able to use that as you follow the bounding example. If the cube is to be put in the level, you may want to recon...
- Sat Aug 18, 2012 8:04 pm
- Forum: Drakan Level Editing and Game Mods
- Topic: Make REC Tutorial
- Replies: 0
- Views: 36121
Make REC Tutorial
Make sure you have downloaded the modeler and the plug-ins for MAX and SoftImage. Read this section carefully and follow the directions below to setup both MAX and Soft and you’ll be off to a great start, avoiding confusion down the road. MAX 3.0 Currently 3D Studio MAX is the preferred modeling t...
- Sat Aug 18, 2012 8:01 pm
- Forum: Drakan Level Editing and Game Mods
- Topic: Modeler Overview
- Replies: 0
- Views: 30319
Modeler Overview
Modeler Overview The Modeler main window consists of a model view window and the main menu bar. From this window can access all functions of the Modeler. If you hold your mouse cursor over the tool icons they will tell you a little secret about what they are. These common features are placed in the ...
- Sat Aug 18, 2012 8:00 pm
- Forum: Drakan Level Editing and Game Mods
- Topic: Modeler Tips
- Replies: 0
- Views: 22100
Modeler Tips
Modeler tips Keyboard Shortcuts____ Learning the keyboard shortcuts will make working with the modeler much more enjoyable. You can find the keyboard shortcuts listed next to their function under the menu. Remove all duplicated vertices____ The engine can crash when a model is corrupt like this so d...
- Sat Aug 18, 2012 7:57 pm
- Forum: Drakan Level Editing and Game Mods
- Topic: Riot Engine Features
- Replies: 0
- Views: 22392
Riot Engine Features
Riot Engine Features Just some of the new features in release 2.0 – Scheduled for release January 1, 2001 Custom portal technology to efficiently culloutside geometry while indoors and still efficiently render outdoor environments Pre-computed shadow maps. Limits on texture memory during gameplay ...
- Sat Aug 18, 2012 7:55 pm
- Forum: Drakan Level Editing and Game Mods
- Topic: Surreal Art Forum FAQ
- Replies: 0
- Views: 21024
Surreal Art Forum FAQ
Surreal Art Forum FAQ Q: What is a REO? A: REO stands for Riot Engine Object. It’s simply a proprietary model format used for Surreal’s Riot Engine. In addition to the basic model information, the REO format also includes texture map coordinates and bounding information used for collision respon...
- Sat Aug 18, 2012 7:53 pm
- Forum: Drakan Level Editing and Game Mods
- Topic: Texturing Tutor
- Replies: 0
- Views: 21033
Texturing Tutor
The post can be seen with the example pictures by using the internet archive website : The Wayback Machine. Copy and paste the entire two link text into the address bar of your browser. http://web.archive.org/web/20000915104315/http://www.surreal.com/art/Texturing.htm One of the main reasons the Mod...
- Sat Aug 18, 2012 7:47 pm
- Forum: Drakan Level Editing and Game Mods
- Topic: Archways
- Replies: 0
- Views: 19815
Archways
Archways Estabin OK I give up how do you put archways up and form the layers around it smoothly? I can make caves but when it come to the archways i am totally lost. I have loaded up other maps and I still could not figure it out. Some help would be appreciated. Sageous Name a couple specific exampl...
- Sat Aug 18, 2012 7:45 pm
- Forum: Drakan Level Editing and Game Mods
- Topic: Can layers cross?
- Replies: 0
- Views: 19951
Can layers cross?
Crossing of layers? Andrey Hi all, Thanks for everybody who helps me at previous times. There is another simple question - can I make a situation when the layers must crossing each other ? When I try to do this - I never achieved such result - layers only laying one on the other or moving itselves w...
- Sat Aug 18, 2012 7:42 pm
- Forum: Drakan Level Editing and Game Mods
- Topic: Castle Construction
- Replies: 0
- Views: 20313
Castle Construction
Castle Construction Tomb I have a problem. I can use the editor to make beautiful rolling hills and terrains, but when I pull up an objects database and use the create tool, I get nothing. I put it on objects edit mode, so that's not it. Also, while i'm here, What would be the process for creating a...
- Sat Aug 18, 2012 7:41 pm
- Forum: Drakan Level Editing and Game Mods
- Topic: How to create a Barn and other structures
- Replies: 0
- Views: 20384
How to create a Barn and other structures
How to create a Barn and other Medieval Structs? Archangel I'm Trying to create a typical Medieval/ Fantasy setting and the buildings in the DBases won't work for me. I need to create Silos, Barns, Farmhouses, Town buildings, etc. The triangular design of the buildings doesn't match my idea of typic...
- Sat Aug 18, 2012 7:38 pm
- Forum: Drakan Level Editing and Game Mods
- Topic: Creating Links and Maps
- Replies: 0
- Views: 18872
Creating Links and Maps
Links - Help ! Andrey Can anybody explain how to create (add) links for example between detector and explode generator ? There are a number of strings 'delete links' in the Level Editor but I can not find 'create link' :-((( Help me please... With best regards Andrew. Sageous select something shift ...
- Sat Aug 18, 2012 7:36 pm
- Forum: Drakan Level Editing and Game Mods
- Topic: Destination coordinates of level transitions
- Replies: 0
- Views: 19109
Destination coordinates of level transitions
Destination coordinates of level transitions lionlord Yesterday I got some strange effects when teleporting Rynn from a big to a small level and return. Therefore, some easy understanding questions this time : 1.) What does the setting "maintain player position" of an exit object exactly d...