Search found 424 matches

by UCyborg
Tue Sep 05, 2017 6:50 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 354
Views: 2704853

Re: Widescreen hack and some other fixes aka AiO Patch

Agreed! I also like to see bugfixes and improvements to my favorite software/games. Messing with assembly code can be interesting, at least until the point where it gets too complicated. Can't believe this started as just a small FOV fix. Haven't seen all the other improvements coming TBH. Now if on...
by UCyborg
Sun Sep 03, 2017 11:05 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 354
Views: 2704853

Re: Widescreen hack and some other fixes aka AiO Patch

Back with another update, I added some error handling code in ReceiveCallback functions, it was assumed recvfrom will never return -1, which could easily happen if someone sent oversized query string to the server, crashing it. Maybe it even solves the crash that sometimes occurs when leaving Join G...
by UCyborg
Sat Sep 02, 2017 11:35 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: No mucis under WINE (Debian) possible?
Replies: 2
Views: 3263

Re: No mucis under WINE (Debian) possible?

You need to install native DirectMusic DLLs with winetricks. Assuming you have winetricks installed, open the terminal and run: winetricks directmusic
by UCyborg
Tue Aug 01, 2017 11:27 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 354
Views: 2704853

Re: Widescreen hack and some other fixes aka AiO Patch

Uploaded it again, just did some quick small layer visibility fixes in Volcano. These small details just won't give me peace.
by UCyborg
Mon Jul 31, 2017 10:38 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 354
Views: 2704853

Re: Widescreen hack and some other fixes aka AiO Patch

Done with what I've wanted to do. The issue with blueish river in Wartok Canyons is actually bump mapping feature bugging out. I have no idea what's special about those parts, but it's not layer visibility problem.
by UCyborg
Sun Jul 30, 2017 2:26 pm
Forum: Drakan Level Editing and Game Mods
Topic: Drakan Remake by YanGez93 [Project abandoned]
Replies: 119
Views: 1487907

Re: Drakan Remake by YanGez93

I cannot run the game anyomore (tried even virtual machine with XP, but no success) therefore I cannot rip any more models. Still puzzled why it won't run for you. My PC is old enough that all hardware even has XP drivers available, so I put 64-bit XP on it once just for messing around and was amaz...
by UCyborg
Sun Jul 30, 2017 2:04 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 354
Views: 2704853

Re: Widescreen hack and some other fixes aka AiO Patch

The save problem is one of those random bugs, haven't been able to reproduce it since. I've triple-checked my code for deficiencies, the only issue that remained in from the time I was looking for more optimal solution for multiplayer player-disconnect bug is the crashing during cutscenes, it happen...
by UCyborg
Sun Jul 30, 2017 1:16 pm
Forum: Drakan Level Editing and Game Mods
Topic: Drakan Remake by YanGez93 [Project abandoned]
Replies: 119
Views: 1487907

Re: Drakan Remake by YanGez93

I was only concerned if the voices have to be recorded from scratch for the remake for legal reasons. But if some assets from Drakan can be re-used, that's one less obstacle I suppose. Though the only way to get sounds out of the editor is by playing them and having them recorded with some sound rec...
by UCyborg
Sat Jul 29, 2017 11:40 pm
Forum: Drakan Level Editing and Game Mods
Topic: Drakan Remake by YanGez93 [Project abandoned]
Replies: 119
Views: 1487907

Re: Drakan Remake by YanGez93

Would be easier if you weren't one-man army, huh? Regarding cutscenes, they also had voice actors. BTW, the textures in recent screenshots, are those freely available on the internet?
by UCyborg
Sat Jul 29, 2017 11:11 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 354
Views: 2704853

Re: Widescreen hack and some other fixes aka AiO Patch

I was just polishing layer visibility in Ruined Village level (parts of terrain popping up in the distance, parts of it being invisible from certain points, that sort of thing), not finished with everything I wanted to do, there's still one spot to take care of, hence no announcement yet, just put i...
by UCyborg
Mon Jul 03, 2017 6:27 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 354
Views: 2704853

Re: Widescreen hack and some other fixes aka AiO Patch

Did another update, mostly out of the necessity because of the small layer visibility glitch in Grotto, that cave guarded by the Giant, the part with Scavengers wasn't rendered until the player got past the hole in the wall. Also optimized all the surrounding area so the engine doesn't waste cycles ...
by UCyborg
Sun Jul 02, 2017 11:06 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Having difficulty with VirtualBox Windows 10 on MacBook Pro
Replies: 2
Views: 3026

Re: Having difficulty with VirtualBox Windows 10 on MacBook Pro

VirtualBox's virtual machine only supports DirectX 8/9, Drakan uses DirectX 6.1. I don't have Mac neither so I can't give precise instructions, you could try setting up WINE on your machine then run Drakan through that, performance won't be optimal though. You'd probably need to decrease Max Fog Dep...
by UCyborg
Tue Jun 27, 2017 6:51 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 354
Views: 2704853

Re: Widescreen hack and some other fixes aka AiO Patch

Like I suggested earlier, if you can find a way to make lifetime parameter work, that'd be great. Agreed. Besides perhaps the parameter being overridden by something else, maybe devs accidentally haven't used it in the code and put the default number in there directly, effectively making the parame...
by UCyborg
Tue Jun 27, 2017 6:20 pm
Forum: Drakan Level Editing and Game Mods
Topic: What about papercraft?
Replies: 79
Views: 607519

Re: What about papercraft?

Looks like the most viewed thread on the entire forum! Also not very old.
by UCyborg
Tue Jun 27, 2017 6:09 pm
Forum: Arokh's Lair Forums
Topic: New forum style to try out & server upgrade
Replies: 43
Views: 67310

Re: New forum style to try out & server upgrade

The issue with code tag is really strange. I assume there's no (relevant) settings related to it. Could it be just the bug in the used version of the forum software? It is pretty basic function.