Search found 424 matches
- Sun Aug 07, 2016 10:42 pm
- Forum: Drakan: 10th Anniversary mod (single player only)
- Topic: Drakan HD Texture Pack
- Replies: 18
- Views: 103186
Re: Drakan HD Texture Pack
I put the source code on GitHub today: https://github.com/UCyborg/DrakanAiOPatch https://github.com/UCyborg/LegacyD3DResolutionHack For the modifications of the executables themselves, I didn't keep the OllyDbg data files, since the time I added new section in both Drakan.exe and Dragon.rfl for stor...
- Sun Aug 07, 2016 9:52 pm
- Forum: Drakan (PC) Game Discussion & Technical Support
- Topic: Arokh won't fly in Alwarren so I can't get out
- Replies: 21
- Views: 10234
Re: Arokh won't fly in Alwarren so I can't get out
This order was reported once as causing some issue with Rimril not acknowledging you've completed objectives, but some people never got it, so idk neither.
- Sun Aug 07, 2016 9:07 pm
- Forum: Drakan Level Editing and Game Mods
- Topic: Making drakan *.Reo to *.Obj or *.Dae converter
- Replies: 25
- Views: 60953
Re: Making drakan *.Reo to *.Obj or *.Dae converter
I just remembered, back in high school programming classes, for the final assignment, when I sent finished project to the teacher, he couldn't run it as the program loaded some files from its directory, the files were in Release folder, but he ran the debug version and didn't think of trying release...
- Sun Aug 07, 2016 2:47 am
- Forum: Drakan (PC) Game Discussion & Technical Support
- Topic: Arokh won't fly in Alwarren so I can't get out
- Replies: 21
- Views: 10234
Re: Arokh won't fly in Alwarren so I can't get out
Oh, well, then I'm really out of suggestions, maybe you could try again with earlier save? I'd love to help, but, it's hard to do if I can't reproduce the issue on my end.
- Sun Aug 07, 2016 2:22 am
- Forum: Drakan: 10th Anniversary mod (single player only)
- Topic: Drakan HD Texture Pack
- Replies: 18
- Views: 103186
Re: Drakan HD Texture Pack
Ah, it was misunderstanding indeed, didn't know you already played with the programs. Just the part about categorization hinted like you didn't, but no biggie, we're only humans. :) Good point about getting textures out of the game, export all option would be really handy, but we only have export se...
- Sat Aug 06, 2016 11:11 pm
- Forum: Drakan: 10th Anniversary mod (single player only)
- Topic: Drakan HD Texture Pack
- Replies: 18
- Views: 103186
Re: Drakan HD Texture Pack
It's really nice to see someone put effort in visual overhaul, however the decision to tie those textures to 10th Anniversary Mod is not a good one for several reasons. Main reason, performance, take a look at these screenshots . They show the scene from Wartok Canyons with increased rendering dista...
- Fri Aug 05, 2016 10:13 am
- Forum: Drakan (PC) Game Discussion & Technical Support
- Topic: Widescreen hack and some other fixes aka AiO Patch
- Replies: 354
- Views: 2934130
Re: Widescreen hack and some other fixes aka AiO Patch
Glad to hear it works well for you! AiO Patch is language neutral so there are no problems with different language versions, just need the matching 445 patch, which you already know, and the installer warns you if you try to install wrong version. One rare issue that came up during testing was a ran...
- Fri Aug 05, 2016 9:57 am
- Forum: Drakan (PC) Game Discussion & Technical Support
- Topic: Arokh won't fly in Alwarren so I can't get out
- Replies: 21
- Views: 10234
Re: Arokh won't fly in Alwarren so I can't get out
Yes, that barrier closes right after the cutscene, it's not the bug. If you look around from where you came in after putting crystals in place, there is a tunnel on the left. Just go through the tunnel to return to the starting point where you met Tuiri. Then you can exit Alwarren from there. Which ...
- Sun Jul 31, 2016 12:28 am
- Forum: Drakan (PC) Game Discussion & Technical Support
- Topic: Widescreen hack and some other fixes aka AiO Patch
- Replies: 354
- Views: 2934130
Re: Widescreen hack and some other fixes aka AiO Patch
Yup, that patch is included and it indeed helps with FPS. Just wanted to point out, just attach API Monitor to Drakan, tick GlobalReAlloc function and watch it spam in high poly scenes. But yeah, you're right about the poor design of some levels. About game developers, they really must have been tar...
- Sat Jul 30, 2016 8:52 am
- Forum: Drakan (PC) Game Discussion & Technical Support
- Topic: Widescreen hack and some other fixes aka AiO Patch
- Replies: 354
- Views: 2934130
Re: Widescreen hack and some other fixes aka AiO Patch
10th Anniversary Mod seems to have become abandonware. Someone made a texture pack for Hill of Fire, they also cover a lot of terrain in other Mountain World levels. I imported those textures in game databases, there is just a simple check in both the game engine and the editor that validates the wi...
- Sat Jul 30, 2016 8:04 am
- Forum: Drakan Level Editing and Game Mods
- Topic: Modeler update.
- Replies: 13
- Views: 42218
Re: Modeler update.
Thank you, the modeler files seem intact. Didn't know there was also an update to it from Surreal in 2000. Sucks about the viruses though, must be why drakan.ru made it on some lists of malicious sites.
- Sat Jul 23, 2016 9:52 pm
- Forum: Drakan (PC) Game Discussion & Technical Support
- Topic: Widescreen hack and some other fixes aka AiO Patch
- Replies: 354
- Views: 2934130
Re: Widescreen hack and some other fixes aka AiO Patch
Update is up! I played with the editor a bit, it would be possible to increase rendering distance for the old levels, but it looks like this requires some manual tuning. The function for calculating layer visibility isn't the smartest and gets some calculations wrong, to the point of making some lev...
- Fri Jul 22, 2016 9:59 pm
- Forum: Drakan (PC) Game Discussion & Technical Support
- Topic: Widescreen hack and some other fixes aka AiO Patch
- Replies: 354
- Views: 2934130
Re: Widescreen hack and some other fixes aka AiO Patch
I found 2 more bugs in the editor. Any time you use paint tool in 3D window, memory leak occurs. The jump in one codepath goes right past the calls that free it. And there's some sync issue when it comes to communicating STOMP time, resulting in memory leak, usually when you press STOP. One odd thin...
- Thu Jul 21, 2016 1:19 am
- Forum: Drakan Level Editing and Game Mods
- Topic: Level Editor Issues
- Replies: 21
- Views: 35393
Re: Level Editor Issues
Nope, works fine on my end. So launching it by going in the game and selecting it from the list when you click New Game works? Test Level option isn't anything special, it just starts the game .exe and tells it which level to load using a command-line parameter, assuming Game value in Editor Files a...
- Wed Jul 20, 2016 7:55 pm
- Forum: Drakan Level Editing and Game Mods
- Topic: Level Editor Issues
- Replies: 21
- Views: 35393
Re: Level Editor Issues
Forgot to mention, 3D sound buffers must be enabled in Riot Engine options for the most sounds to work in STOMP sequences in 3D view. Then you'd also need Creative ALchemy to get EAX effects, if you're going to put them in the level to be able to test them. ALchemy comes with Creative drivers if you...