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by mage150
Tue Jul 05, 2016 3:40 am
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 177
Views: 55003

Re: Widescreen hack and some other fixes aka AiO Patch

If memory serves me correctly mipmapping was available for LOD textures on animated objects like NPCs Rynn and Arokh. Besides that it was never available. I think devs specifically mentioned it was practically a defunct engine feature.
by mage150
Sun Jul 03, 2016 9:41 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 177
Views: 55003

Re: Widescreen hack and some other fixes aka AiO Patch

The game works! I was able to set my keybindings and start a game normally with a completely fresh install. I made a backup of this working version so I can tinker now without the risk of this breaking. It's surprising how well this engine has scaled to modern hardware. The lighting is still really ...
by mage150
Sat Jul 02, 2016 12:35 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 177
Views: 55003

Re: Widescreen hack and some other fixes aka AiO Patch

Only added 2 minor fixes for the Level Editor 3D Viewer I forgot about last time, on modern Windows, there is a strange glitch with windowed mode, window sort of flashes every once in a while and when it loses focus, for some reason Windows considers it non-responsive after 5 seconds. Workaround is...
by mage150
Fri Jun 24, 2016 12:49 pm
Forum: Drakan Level Editing and Game Mods
Topic: New Level Series Ideas
Replies: 6
Views: 2738

Re: New Level Series Ideas

I really never tackled the STOMP editor as much as I wanted. While I was working on Joaxin I was learning the cinematic portion which it seemed a lot of people liked. I suppose if the tools work smoothly, there is a lot of work that can be done to make something interesting. I haven't played through...
by mage150
Thu Jun 23, 2016 2:45 pm
Forum: Drakan Level Editing and Game Mods
Topic: New Level Series Ideas
Replies: 6
Views: 2738

Re: New Level Series Ideas

I mentioned the fog distance when Outlaw asked about it and the thing I thought I may be able to do is creating a sufficient amount of landmarks to be visible at any given time in the open areas. I actually hadn't considered people who may have the fog disabled. I may have to test it out. As for th...
by mage150
Thu Jun 23, 2016 2:43 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Extracting models, textures & sounds
Replies: 4
Views: 2971

Re: Extracting models, textures & sounds

Good to see you Mage150, (bows and scrapes to level god) but it looks like you need to keep away from electric devices for a spell. :D
Thank you :D and why do you say stay away from electric devices? Am I getting too old for this :lol:
by mage150
Thu Jun 23, 2016 2:40 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 177
Views: 55003

Re: Widescreen hack and some other fixes aka AiO Patch

Thanks for the reply. It's awesome seeing there is still someone so dedicated to this game. Where were you back when I was making Joaxin's relic ;) Anyways I do have my original disk which I did a clean install from, however I just realized that I added a whole lot of different db and level files. I...
by mage150
Thu Jun 23, 2016 3:18 am
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Extracting models, textures & sounds
Replies: 4
Views: 2971

Re: Extracting models, textures & sounds

Hello all, As part of my (very slow) effort to develop a new Drakan-inspired game in Unity, I was wondering if it's possible to extract models (preferably with all the animations included or at least rigged), textures and sounds from the original game, as it would speed up prototype development rat...
by mage150
Thu Jun 23, 2016 3:15 am
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Drakan Stream on Twitch
Replies: 2
Views: 869

Drakan Stream on Twitch

Hello to everyone that is still around! Long time no see, and I have missed you all. I was wondering if anyone was interested in participating in a Drakan stream in any way shape or form? I will probably do one anyways, but I was thinking that if we are able to fire up a multiplayer day or two, we c...
by mage150
Thu Jun 23, 2016 1:14 am
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 177
Views: 55003

Re: Widescreen hack and some other fixes aka AiO Patch

Good news - I finally got the game to run with the latest version of AiO. Bad news - I have no key binds. When I try to set options my game crashes. CPU: AMD Phenom II X6 1090t RAM: 8 GB GPU: NVIDIA GeForce GTX 770 GPU driver version: 368.39 OS: Windows 7 Let me know what I can do to help you debug.
by mage150
Sat Nov 03, 2012 7:08 am
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Running a game server?
Replies: 26
Views: 7131

Re: Running a game server?

K, so those domains would then be written into the config line for master server lists; or just a server ip for "Axe.drakan.eu. interesting! Whats Shelim say! 8) Correct, providing Drakan and/or the gamespy master server can send the text address through DNS (or whatever means) properly to get a nu...
by mage150
Fri Nov 02, 2012 4:02 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Running a game server?
Replies: 26
Views: 7131

Re: Running a game server?

Not sure whats involved with running a master server, but the addy you have would definately be good 8) Thanks for offering , we just might do this! I think what Shelim meant is we can direct the subdomains to the server IP addresses, example, Axe.drakan.eu is your server mage.drakan.eu is my serve...
by mage150
Fri Nov 02, 2012 3:56 pm
Forum: Drakan: 10th Anniversary mod
Topic: Gray Screen at New Game
Replies: 15
Views: 5148

Re: Gray Screen at New Game

If I ever worked on another game engine I would have to be a collective effort because I have no interest in programming, audio, texturing modeling, and level design are the only things I could work on now. Understood - unfortunately I am wrong person to be asked, because I am far too busy to work ...
by mage150
Wed Oct 31, 2012 5:38 pm
Forum: Drakan: 10th Anniversary mod
Topic: Gray Screen at New Game
Replies: 15
Views: 5148

Re: Gray Screen at New Game

One other thing I noticed, when I changed resolutions, the GUI didn't re-center to the new resolution. I went from like 640x480 to 1680x1050 and the UI was off the screen so I had to Alt+F4 to exit, but it worked when I restarted the game. That's well known bug in new renderer, solving it would res...
by mage150
Wed Oct 31, 2012 5:33 pm
Forum: Drakan Level Editing and Game Mods
Topic: death fadeout
Replies: 4
Views: 2145

Re: death fadeout

Ah, I've forgotten that you can fake character death in STOMP :lol: If my memory serves me correct, there is an option for dropping an item/event generator from rynn on death with a stomp scene. I had a stomp scene made for Joaxin's Relic for death scenes but how exactly I did it/where it is archiv...

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