New mod: Difficulty for experts players and more

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MBK_MBK
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Re: New mod: Difficulty for experts players and more

Postby MBK_MBK » Thu Dec 15, 2016 9:44 pm

Hello friends.
I am sorry but I have a bad news.

Warning:
It is a WARNING to the friends of this forum, some fucking HACKER emails me hours ago. In this fake email the hacker used the name of "Sryml", and talking like sudamerican stupid guy (in spanish of america), the hacker wrote to me two links to facebook and to unknown site, with some virus or trojan, and with a fake square that ask for to put the password and login to some site...

I know who are those hackers.
This is an warning to the friends of the forum, due to the hackers wants to use our personal datas.

I onlly use ONE email, already my email is in the Readme.txt of the Hyperborean mod. I know what is the email of each friend of us.
So if some friend recives spam of others, you should protects your personal data. I know who are those hackers, I never send emails of spam, neither fake links, neither virus-trojans..
Be carefull friends. Do not believe to the lies of those hackers.

Greetings to all friends. And thanks.
Loose your ghosts, because they keep suspiciously your freedom.

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Sryml
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Re: New mod: Difficulty for experts players and more

Postby Sryml » Sat Dec 17, 2016 5:05 pm

Hi! MBK. I am still here.
Damn! Cunning hacker, I never sent out such e-mails. :? :? And I checked my mailbox, without any abnormal.

Annoying bad news! :( :(
Any Possibility!

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MBK_MBK
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Re: New mod: Difficulty for experts players and more

Postby MBK_MBK » Mon Dec 19, 2016 5:38 pm

Thankyou very much, my friend, you help me a lot!

Now I have one thing more that can help to show the true face of those bad guys.

Best regards.
Loose your ghosts, because they keep suspiciously your freedom.

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MBK_MBK
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Re: New mod: Difficulty for experts players and more

Postby MBK_MBK » Thu Jan 05, 2017 7:53 am

Hello, Happy new year friends! :)

I just want to say that after this thing, it is all OK now and I am keep on working to finish the mod. 8)

Thanks.
Loose your ghosts, because they keep suspiciously your freedom.

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MBK_MBK
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Re: New mod: Difficulty for experts players and more

Postby MBK_MBK » Sun Jan 22, 2017 3:56 am

Well,
I have maked that the all armours can be weaked or broken by strong hits; also I added some objects like "Armour reinforces"; also you can use the armours of others levels to repair your armour (only if the armour is for the kind of hero, for example if you are a dwarf you can not use the armours of knight for repair you weak armour.)... I will to add some new characters, those will be traders who could repair your armour (and they will sell to you another things, if you pay some silver or gold to them); and I will to add more enemies with armours, that it could be broken by your strong attacks.
Also I make scorers that shows the "Armours points", and defense points.

Another features more, is the fatalities gore-bloody slowmotion animations: I am working on this... I think that I could to learn much studing the code of "Gorentity mod".

Also I am working in the complex code of the 30 "Achievements", I got some of them: nearly all the events of win an Achievement, like "Hunter of", are created and counting and saved-load well... but I will to program the rewards to the V1.7 ... is too much work.

The rest of features of V1.6 are in progress too. 96% finished. :)

Greetings.
Loose your ghosts, because they keep suspiciously your freedom.

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MBK_MBK
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Re: New mod: Difficulty for experts players and more

Postby MBK_MBK » Fri Feb 03, 2017 7:58 pm

Hello friends. :)

A video test:
Random mortal attacks, with slow motions. (Fatality.)

https://youtu.be/SmeBM-Mpz-M

...This is only a test. I am fixing the times of events and the random animations.
There will be much more of them, for all heros. :mrgreen: :twisted:

Greetings.
Loose your ghosts, because they keep suspiciously your freedom.

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MBK_MBK
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Re: New mod: Difficulty for experts players and more

Postby MBK_MBK » Sat Feb 11, 2017 3:52 am

Well, one thing I'm adding now are some random animations that run if the hero stealthily approaches an enemy. Some enemies might distrust and look around, scratch their asses, turn, walk forward ... Added random percentages to, the enemy could hear footsteps or noises even if the hero is in stealth. This gives you more difficulty and a bit of "realism".
If finally the hero stealthily reaches the enemy and hits him without being seen, a random Fatality is executed, according to premises such as: types of weapons, heroes, enemies or elements.
Fatality consists of groups of random attacks that kill weak enemies, or seriously injure the strong. The coordination of animations and times of events is not perfect, but at least it works.
One of the Achievements is to kill 350 enemies with Fatality.

Greetings. :)
Loose your ghosts, because they keep suspiciously your freedom.

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MBK_MBK
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Re: New mod: Difficulty for experts players and more

Postby MBK_MBK » Sun Mar 12, 2017 11:58 pm

Greetings. :)

I have added a new Mode: "Limited combos". This option allows to choose the limit of the combos, "by energy", or by "energy and levels".
So this mode makes more hard the game, due to the combos (serial attacks) can be limited by the energy of the player, and also by the level. It is means that you need a minimum level to continue some combos.
The normal combos, can be improved 1 attack more, each 5 levels.
The skilled and ambidextrous combos, can be improved 1 attack more, each 10 levels.
Remember that the hero have 125 levels of experience.

This Mode have bonuses, and also have achievement with reward.

This Mode makes more complex and hard the Combat System; it is like the original limits, but it is a challenge for the expert players.
Loose your ghosts, because they keep suspiciously your freedom.

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MBK_MBK
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Re: New mod: Difficulty for experts players and more

Postby MBK_MBK » Wed Mar 22, 2017 2:35 pm

Greetings :)

I get to adapt the "Talk system" to the allies, making some options like this:

Ally talks: - What do you want?

Hero talks:
- Follow me and keep looking for enemies.
-Stay here, calm down and do not attack to others.
-Drop the weapon of your right hand.
- Drop the shield/weapon of your left hand.
- I have a weapon for your right hand.
- I have a weapon for your left hand.
- I have a shield for you.
- I have a potion for you, so you could recover your life.
- I do not need you more, get out or die!
- Nothing now... It is does not matter. Lets go.

These are 10 options, for talking with generic allies.

There will be more options for talking with special characters, or renegade heros. For example:
- Tell me your personal history. Where are you from?
- Tell me what do you think about this place.
- Tell me what do you think about that is happening now.
- Tell me what do you think about me.

Also there will be a characters traders, they will sell and buy, with Gold and Silver. I got ready the code for that feature, but I have to correct a few mistakes...

..All these stuff, are just examples. The code and the dialogues options are complex... a lot of work. But I like so much how the characters can be more socials; and brutals too with the Fatality. :p
Loose your ghosts, because they keep suspiciously your freedom.


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