Recently I found a function "Bladex.SetDefaultMass". It can change the weight of an entity. The effective way is to put it before creating the entity.No matter what I do with the material in 3dsmax it always generates the same model. I try to remove material and make new, all kinds of new ones and either it has no texture at all (which crashes game anyway) or it's as it was first time - so I'm stuck with a tiny piece of jewellery weighing 10kg.
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Bladex.SetDefaultMass("ZombieLaborerAxe",2.0)