About characters - you can see that barbarian is looking great for now(meaning texture), but there is a low-polygon model, which does not give us the opportunity to assess the quality of the textures. Something must be done with models - but I don't have such skills. So, texture itself it's not a big problem - at least I could paint it (or partially re-paint)...
@ Sir Random
I haven't working in Radiant before, and I've thought that remaking brushes on your map will be enough and will be easier than building a new map. Am I right?
For now I could use your map - I just need to figure out how to use constructing tools and brushes in Radiant. (i wasn't using this functions before
All I need is proper placing of textures.
I could make a texture for Sargon in nearest time and one sword and one shield for example, so you could test and enjoy new textures while debugging scripts. What do you say?
And I wanted to ask about game engine and gameplay at all.
Will be there some new features?
Maybe there is something that we wanted to change in original BOD, and while it's on "scripting" stage - to do it.
And I wanted to ask about animations.
In DOOM original BOD animations are NOT "fixed" - legs are running while torso is slashing with giant sword
Barb looks like an disabled or drunk
In original BOD animations were "fixed" and I've thought that this is one of those things, that makes original BOD realistic even with so old-tech graphics.
I know that everything is in progress now - I just want to know that atmosphere of original BOD game will be saved.