<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by prospero</i>
No more crashes.....
One thing I think would help things run more smoothly is to mop up any stray enemies that haven't been killed. If left loose after you have passed a section they can go into DelayNoSeen mode and this causes big slowdowns.
<hr height="1" noshade id="quote"></font id="quote"></blockquote id="quote">Yeah, I noticed the DelayNoSeen prob, but it only really causes slowdown with the console open (printing the Message over and over). There must be a way to prevent this without actually killing off enemies, maybe resetting some attributes and returning to InitPos?
<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Woiwoidata</i>
After fighting the vampire, if you take the route with the rotating disks and go to the far right to fight the two knights a cut-scene with Dal will begin but the knight with the fire arrows will continue to shoot you and you are left defenseless.<hr height="1" noshade id="quote"></font id="quote"></blockquote id="quote">
Yeah, I had intended that whichever route you took, the bridge to the other route would collapse, but I ran out of time before I could implement that [:(].
<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Woiwoidata</i>
Something weird happens...
I get random CTD's on almost any mod i try

- Ascension, Fugitive 2, Conquest, Northern Fortress etc...
That didn't happen before!
I must have messed something... any ideas?<hr height="1" noshade id="quote"></font id="quote"></blockquote id="quote">
CTD's are usually caused by the OpenGL bug.
If you had messed up some scripts, you would probably get the "Blade has stopped working" Windows error, or the "Player not declared in pj.py" error, or the C++ "Assertion failed" error.
Have you changed the OpenGL or Audio settings in the Startup options?
or, as pro suggested, have you updated video drivers recently?