Sorry, but I've wrote all what I know. This is not "my" hierarchy. I'm not BOD developer only fan of this epic game.Just notice that u forget to talk about the elbows and the wrists in your hierarchy
The kind of mutilations is provided by another method in BOD, not by "skeleton" system.Its a bit annoying, it looks like that in BOD, theres 2 kind of bones : the regular ones like (chest,upper arms ..) and that kind of mutilation ones (wrists, knees, shoulders?) .
Ok, if you have such difficulties to make BOD animations in Animeeple do it as is convenient to you. For example by your "Amazon" system (like in amz_test.mp4). Now I have some progress to adapt the "non-25-bones" animations to "25-bones" BOD system.It looks like its a problem for Animeeple which ask for, at least, a torso - neck - head :/ .
One request - if you're going to make a new character model, makes it not by more than 1.000 or 1.500 polygons. Otherwise BOD engine can be crushed.
And one more request. If possible, do one or two (maybe three) textures for the model. This is not critical, but so much more convenient to work with it. Especially if it's need to make wounds textures.